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Senior Technical Animator

SEGA Europe

Farnham

On-site

GBP 40,000 - 65,000

Full time

2 days ago
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Job summary

A leading gaming company seeks a Senior Technical Animator to design and maintain character rigs and animations. The role involves collaborating across teams to streamline workflows and incorporate innovative techniques. Ideal candidates will have strong technical skills in Maya and Unity, along with over five years of experience in the games industry. Join to create engaging, high-quality animations in a creative, fun environment.

Qualifications

  • 5+ years of experience as a Technical Animator in the games industry.
  • Strong scripting skills in C# and Python.
  • Understanding of animation principles and real-time locomotion systems.

Responsibilities

  • Design, build, and maintain rigs for characters and props.
  • Collaborate on best practices and develop efficient workflows.
  • Mentor team members and foster a collaborative learning environment.

Skills

Technical Animation
Problem Solving
Collaboration
Creativity

Tools

Maya
Unity
C#
Python
Blender

Job description

About Two Point:Two Point Studios was founded in the summer of 2016 with the goal of creating engaging, accessible simulation games with a humorous touch. Our notable titles include Two Point Hospital (2018) and Two Point Campus (2022). As part of Sega, we continue to develop new games to expand our vibrant world, "Two Point County." We foster a fun, flexible, and creative work environment where everyone's ideas are valued. We prioritize work-life balance to ensure our team can enjoy both work and personal time.

The Senior Technical Animator role:

We are seeking a Senior Technical Animator to join our team. You will collaborate with animation, art, and engineering teams to rig characters, develop pipelines, and animate a variety of quirky assets. If you are a technical expert with a passion for animation and enjoy transforming chaos into charm, we want to hear from you.

Responsibilities:
  1. Design, build, and maintain rigs for characters, props, and machines, and create high-quality animations.
  2. Collaborate with animators to establish best practices and develop efficient workflows.
  3. Develop and maintain pipelines for assets across the project.
  4. Design and implement tools to streamline animation and rigging processes.
  5. Identify workflow bottlenecks and propose improvements.
  6. Research and develop new techniques for character pipelines, incorporating innovative ideas.
  7. Partner with engineering, art, and design teams to solve cross-disciplinary challenges.
  8. Mentor team members and foster a collaborative learning environment.
Requirements:
  1. 5+ years of experience as a Technical Animator in the games industry.
  2. Proficiency with Maya and Unity, with strong scripting skills in C# and Python.
  3. Understanding of animation principles and real-time locomotion systems.
  4. Deep knowledge of technical animation topics like state machines and runtime systems.
  5. Ability to collaborate effectively across disciplines.
  6. Ownership of quality content/systems that are efficient and performant.
  7. Strong problem-solving skills and analytical thinking.
  8. Creative, solution-oriented mindset and the ability to think outside the box.
  9. Self-motivated with good time management and organization skills.
Pluses:
  1. Experience with Blender and its workflows.
  2. Experience setting up real-time animation pipelines in Unity, especially with gameplay engineers.
  3. Ability to read C# code to facilitate collaboration with engineers.
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