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Model / Texture Artist

One Of Us

Greater London

On-site

GBP 40,000 - 60,000

Full time

2 days ago
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Job summary

A leading visual effects studio in Greater London is seeking a talented artist to create photoreal assets for high-end VFX projects. The role involves developing models and textures based on on-set data and concept art, ensuring they meet technical and creative briefs. Ideal candidates will have experience in the VFX industry and proficiency in industry-standard tools such as Maya, ZBrush, and Houdini. A portfolio demonstrating modeling and texturing skills is essential for application, showcasing attention to detail and realism.

Qualifications

  • Experience working on high-end feature film or episodic content.
  • Good understanding of anatomical and engineered assets.
  • Familiarity with optimizing assets for large-scale scenes.

Responsibilities

  • Hand off models and textures that meet creative and technical requirements.
  • Create character, creature, environment, set builds, and props.

Skills

Experience on high-end feature film / Episodic content
Understanding of the Functionality of Assets
Knowledge of Topology, Texture and utility maps
Knowledge of good working practices for handing off work
Ability to work with on-set material
Proficiency in Maya
Proficiency in ZBrush
Proficiency in Houdini
Proficiency in Blender
Proficiency in Substance Painter/Designer
Proficiency in Mari
Strong attention to detail
Ability to work collaboratively
Strong time-management skills
Job description
"

The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal textures and models from onSet data and concept artwork.


Reports to : Head of Assets


Key Responsibilities:



  • Hand off models and textures that reach the required creative and technical brief.

  • Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.


What we’re looking for:



  • Experience working on high-end feature film / Episodic content

  • A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)

  • A good knowledge of Topology, Texture and utility maps

  • Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)

  • Ability to work with and match to onset material (Photogrammetry / Lidar)

  • Proficiency in industry-standard tools such as: Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari

  • Strong eye for detail, realism, and material accuracy

  • Ability to work independently and as part of a collaborative team

  • Strong time-management skills and ability to meet deadlines


Preferred Qualifications


  • Experience working in a VFX pipeline

  • Knowledge of asset optimization for large-scale scenes

  • Familiarity with USD-based workflows

  • Experience with scanning data, photogrammetry, or real-world reference

  • Basic understanding of look development and lighting
  • Experience in feature film or episodic VFX

Portfolio Requirements


  • Examples should demonstrate clean topology, strong surfacing, and attention to detail

  • A demo reel or portfolio showcasing high-quality modeling and texturing work matching real world reference.

  • Breakdown images or wireframes are highly encouraged

"
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