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A leading gaming studio is seeking a skilled Level Designer for a freelance contract. You will take ownership of level design for a well-known multiplayer title, focusing on creating engaging maps and enhancing player experiences. Ideal candidates should have 3+ years of relevant experience, proficiency in Unreal Engine, and a robust portfolio. This fully remote role is contracted for 40 hours per week with a flexible schedule.
Join the team behind Predecessor, a fast-paced third-person MOBA now available on PC, PlayStation, and Xbox. At Omeda Studios, we believe in building games with our community, not just for them. We’ve grown from a passionate group of players into a remote-first team of 70+ developers, backed by $20m in Series A funding. Today, we’re focused on continuously improving Predecessor as a live service title designed to be played for years to come.
We're looking for a skilled and creative Level Designer to help shape Predecessor's maps. You'll take ownership of level design from greybox to final polish, crafting interesting spaces that elevate the core gameplay experience and keep players coming back for more.
Ideal candidates bring a wealth of knowledge on Third Person Level Design, Team-Based PvP games and MOBAs, and are highly proficient with Unreal Engine. Familiarity with Environment Art and Lighting Pipelines are highly beneficial.
In This Role You Will
What We're Looking For
Nice to Have
This is a freelance contract role that is currently scoped with a 6-month horizon. It is a fully remote position and is contracted for40 hours per week (including a 1-hour lunch break), Monday to Friday.
If this sounds interesting, we'd love to hear from you!