Job Search and Career Advice Platform

Enable job alerts via email!

Lead Technical Artist Tools and Pipeline

Hangar 13 Games

Brighton

Hybrid

GBP 125,000 - 150,000

Full time

Today
Be an early applicant

Generate a tailored resume in minutes

Land an interview and earn more. Learn more

Job summary

A dynamic game development studio in Brighton is looking for a Lead Technical Artist to spearhead the design and development of scalable content pipelines and tools. You will define workflows and ensure efficient high-quality asset production while mentoring a team. Leverage your expertise in Unreal Engine 5 and programming to optimize pipelines. Join a company dedicated to fostering creative growth and collaboration within a diverse environment.

Qualifications

  • Extensive experience in the games industry with at least 2 shipped AAA titles.
  • Proven track record as a Senior or Lead Technical Artist with a pipeline and tools focus.
  • Expert knowledge of Unreal Engine 5’s editor content pipeline, Blueprints, and asset workflows.
  • Strong understanding of version control (Perforce) and build/automation systems.

Responsibilities

  • Lead the design and development of scalable content pipelines and production tools.
  • Define workflows and create tools to streamline production.
  • Architect and maintain scalable pipelines for all content disciplines.
  • Design and implement custom tools and scripts to increase efficiency.
  • Coordinate with production to manage priorities, schedules, and resourcing.

Skills

Unreal Engine 5's editor content pipeline
Python scripting
C/C# programming
Perforce version control
build/automation systems
problem-solving
leadership

Tools

3ds Max
ZBrush
Maya
Adobe Photoshop
Unity
Houdini
Substance Designer
Job description
Job Title

Lead Technical Artist (Pipeline/Tools)

Department

Art

Location(s)

Brighton / Brno

Reports To

Technical Art Director

Job Type

Permanent

Who We Are

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ) we work as one team to bring narrative‑rich games that keep players immersed. Each of our locations offers the opportunity to work with some of the most talented developers in the industry on creatively challenging and exciting projects in a diverse and welcoming environment.

Job Summary

We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools. In this role you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high‑quality, performant assets efficiently while maintaining flexibility for rapid iteration. You will guide a team of technical artists, support cross‑discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects.

In addition to leading internal team members, you will also oversee and collaborate with external co‑development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we require someone to be onsite at one of our studios at least 3 days a week.

Duties and Responsibilities
  • Architect and maintain scalable pipelines for all content disciplines, including environments, characters, animation, vehicles, materials, VFX, and cinematics.
  • Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration.
  • Partner with engineering to extend UE5’s editor functionality and improve asset processing.
  • Work with content creators to ensure pipelines are user‑friendly, scalable, and optimized for production needs.
  • Establish best practices for asset versioning, content validation, and automated build processes.
  • Lead, mentor, and inspire your team, setting quality and productivity benchmarks; conduct regular reviews, provide feedback, and support professional growth within the team.
  • Coordinate with production to manage priorities, schedules, and resourcing for development.
  • Collaborate and support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content.
Essential Skills, Attributes and Experience
  • Extensive experience in the games industry with at least 2 shipped AAA titles.
  • Proven track record as a Senior or Lead Technical Artist with a pipeline and tools focus.
  • Expert knowledge of Unreal Engine 5’s editor content pipeline, Blueprints, and asset workflows.
  • Proficiency in scripting/programming languages (Python, C/C#, or similar) with a focus on framework design & implementation.
  • Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).
  • Excellent problem‑solving, communication, and leadership skills.
Highly Desirable
  • Experience with automated content validation and performance profiling tools.
  • Familiarity with large‑scale open‑world production pipelines in UE5 (World Partition, data layers, HLODs).
  • Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines.
  • Knowledge of shader/material pipeline integration and optimization.
  • Background in outsourcing/vendor management and pipeline support across distributed teams.
Equal Employment Opportunity

Hangar 13 prides itself on the diversity of its team members, partners, and communities. We are committed to providing equal employment opportunity in all aspects of the employment relationship from recruitment and hiring through compensation, benefits, discipline, and termination.

As an equal opportunity employer we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodations to participate in the job application and interview process to perform their essential job functions and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

Security Notice

We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from potential candidates in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.
Hangar 13 and 2K never use instant messaging apps to contact prospective employees or conduct interviews.
If you believe you have been a victim of such a scam you may fill out a complaint form detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

Key Skills

3ds Max, Computer Graphics, Perforce, ZBrush, Unreal Engine, Maya, Painting, Teaching, Adobe Photoshop, Digital Art, Music Therapy, Unity

Employment Type

Full Time

Experience

Years

Vacancy

1

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.