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A leading haptics technology company in Potsdam is looking for an experienced software engineer to enhance their Windows-based software stack. The role focuses on real-time systems and requires strong Rust programming skills, along with knowledge of low-latency systems. You will work independently to design and implement software components, process live data streams, and develop robust, multi-threaded applications. A hybrid work setup provides flexibility in your working environment.
SensitHaptics builds the leading haptics technology for immersive gaming and professional sim racing. Our proprietary Metahaptics technology combines real-time data processing, low-latency audio/haptics generation and tightly integrated hardware control to deliver industry-leading immersion.
Our software stack runs close to the system, processes telemetry and simulation data in real time, and drives haptic hardware with extremely low latency. This is not a typical app role. It is systems engineering applied to gaming.
We are looking for an experienced software engineer to work on our Windows-based core software stack.
You will maintain and extend existing simulation integrations and implement new ones end-to-end. You will work primarily in Rust, with occasional React work for UI adjustments (~90% Rust / systems work and ~10% UI).
You will operate with a high degree of independence and ownership.
Required Skills & Experience
If you enjoy low-level systems work, care about latency, and want to build software that people can physically feel, we want to hear from you.