Our mission is to create advanced robots that can operate in complex environments, reducing human risk in conflict zones and enhancing efficiency in labor-intensive industries.
We are on the lookout for extraordinary engineers and scientists to join our team.
Your previous experience in robotics isn't a prerequisite — it's your talent and determination that truly count.
We expect that many of our team members will bring diverse perspectives from various industries and fields. We are looking for individuals with a proven record of exceptional ability and a history of creating things that work.
Our Culture
We like to be frank and honest about who we are, so that people can decide for themselves if this is a culture they resonate with. Please read more about our culture here https://foundation.bot/culture .
Who should join
- You like working in person with a team in Munich.
- You deeply believe that this is the most important mission for humanity and needs to happen yesterday.
- You are highly technical – regardless of the role you are in. We are building technology; you need to understand technology well.
- You care about aesthetics and design inside out. If it's not the best product ever, it bothers you, and you need to “fix” it.
- You don't need someone to motivate you; you get things done.
Shape the future of humanoid robotics by building next-generation XR teleoperation systems for a state-of-the‑art robot fleet. You will drive immersive interfaces that let operators see, feel, and control remote humanoids in real time.
What you’ll do
- Design and implement immersive XR teleoperation interfaces (VR/AR/MR) that enable low‑latency control of humanoid robots for manipulation and locomotion tasks.
- Build end‑to‑end teleop pipelines: ingest multi‑modal sensor streams (vision, audio, proprioception), map them into XR environments, and expose robust control surfaces back to the robot.
- Prototype and iterate on interaction paradigms (hand/gesture control, motion retargeting, gaze‑ and voice‑augmented control) together with operators, controls, and AI teams.
- Collaborate closely with controls, autonomy, and platform engineers to ensure your interfaces meet real‑time constraints and integrate cleanly into our humanoid stack.
- Instrument, benchmark, and harden teleoperation UX for reliability under real‑world network conditions, including degraded bandwidth and variable latency.
- Contribute to internal tools and frameworks that standardize teleoperation across robots, sites, and customer deployments.
Must‑have skills
- Strong experience building interactive 3D or XR applications (Unity, Unreal, WebXR, or similar), from prototype to production.
- Hands‑on experience with XR hardware (e.g., Quest, Vision Pro, Varjo, Index).
- Proficiency in modern UI/UX engineering with a focus on real‑time interaction and usability under operator load.
- Experience with real‑time networking, streaming, or low‑latency data pipelines (WebRTC, gRPC, custom protocols, etc.).
- Fluency with git‑based workflows and CI/CD for iterative, high‑velocity development.
Nice‑to‑have skills
- Hands‑on experience with motion capture systems.
- Familiarity with humanoid robots, ROS2, or other robotic middleware and messaging frameworks.
- Understanding of human–robot motion retargeting, inverse kinematics, or telepresence control schemes.
- Experience in Python and C++ for integrating teleoperation interfaces with robotics backends, simulation environments, or tooling.
- Experience with stereovision systems and camera calibration for accurate depth perception in teleoperation environments.
- Experience working in high‑intensity, hardware‑plus‑software environments where systems are deployed into real factories or field settings.