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Software Engineer - Frostbite Animation

Electronic Arts

Vancouver

Hybrid

CAD 80,000 - 100,000

Full time

Yesterday
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Job summary

A leading gaming company is looking for a Software Engineer III to join the Animation team. In this hybrid role based in Vancouver, you will enhance player immersion through collaboration on animation features and contribute to project planning and code quality. The ideal candidate has over 5 years of experience with C++ and C#, along with a strong foundation in 3-D math. The company values flexibility and creativity, offering competitive benefits including 3 weeks of vacation and extensive health coverage.

Benefits

Three weeks vacation
10 days sick time
Extended health/dental/vision coverage
Life insurance
Disability insurance

Qualifications

  • 5+ years of professional experience programming in C++ and C#.
  • Foundation in 3-D math, including linear algebra, geometry, quaternions, and kinematics.
  • Understanding of multithreading, performance optimization, and runtime architecture.

Responsibilities

  • Collaborate with engineers, animators, and artists to design animation features.
  • Contribute to planning and estimation for realistic timelines.
  • Participate in code reviews and knowledge sharing.

Skills

C++
C#
3-D math
multithreading
performance optimization

Education

Bachelor's degree in Computer Science, Computer Engineering, or related field
Job description
Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine. Its versatile tools and the latest technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper‑realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine development, collaborating with top‑tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.

As a Software Engineer III in the Animation team, you will report to the Development Director in Animation.

This role is Hybrid remote/in-office.

Responsibilities
  • You will collaborate with our engineers, animators, and artists to design and improve animation features that enhance player immersion.
  • You will contribute to our planning and estimation, helping us define realistic timelines, surface risks early, and deliver high‑quality results together.
  • You will participate in code reviews and knowledge‑sharing, helping us raise technical quality and supporting the growth of less‑experienced teammates.
Qualifications
  • 5+ years of professional experience programming in C++ and C#.
  • Foundation in 3‑D math, including linear algebra, geometry, quaternions, and kinematics, applied to animation or interactive simulations.
  • Understanding of multithreading, performance optimization, and runtime architecture, with exposure to game development, WPF tooling, and console platforms.
  • Demonstrated ownership of features, systems, or tools from concept through implementation and support.
  • Bachelor's degree in Computer Science, Computer Engineering, or related field (or equivalent practical experience).
Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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