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Senior Texture Artist

The Walt Disney Company (France)

Vancouver

Hybrid

CAD 112,000 - 144,000

Full time

Yesterday
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Job summary

A leading global entertainment company is seeking a Senior Texture Artist in Vancouver. The role involves creating textures and surface qualities for CG creatures and hard-surface models in a collaborative environment. Candidates should have at least five years of VFX experience or seven years in lieu of education, and proficiency in several design software tools including Maya and Mari. This hybrid position offers a salary range of C$112,200 to C$143,600 per year, depending on skills and experience.

Qualifications

  • At least five years of relevant professional VFX experience.
  • At least a college level diploma in computer graphics or related field.
  • Strong modeling, Groom, and Look Development knowledge are pluses.

Responsibilities

  • Work independently and with production teams to implement desired looks.
  • Provide feedback and mentor junior artists.
  • Meet scheduled targets while producing high quality work.

Skills

Proficient in Maya
Proficient in Mari
Proficient in Zbrush
Proficient in Photoshop
Strong attention to detail
Excellent interpersonal skills
Ability to learn quickly

Education

College level diploma or higher in computer graphics, fine arts, design, or photography

Tools

UV unwrapping tools
Katana
Houdini
Job description

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

We are looking for a phenomenal teammate to join our Texture team. The Senior Texture Artist is responsible for creating the textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!

ILM strives to be an inclusive environment, and the Texture team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do
  • Works independently and with production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to implement the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
  • Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis
  • Mentors junior and mid-level Artists
  • Maintains or exceeds consistent level of productivity while meeting scheduled targets and producing high quality work
What We’re Looking For
  • At least five years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least seven years of relevant professional VFX experience in lieu of education
  • Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
  • Ability to navigate complex pipelines
  • Strong attention to detail
  • Ability to learn quickly and assimilate new information
  • Excellent interpersonal and organizational skills
  • Modeling, Groom, and Look Development knowledge are pluses
  • Katana and Houdini experience are pluses
  • Feature Animation experience is a plus

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

Join ILM

At Disney, we incorporate certain artificial intelligence (AI) tools to support aspects of our recruitment process. Specifically, AI may be used to:

  • Recommend potential job opportunities
  • Prioritize applications based on job qualifications and role requirements
  • Assist in automating scheduling of interviews
  • Supplement recruiter notes during interviews
  • Personalize communications to improve the recruitment experience

We are committed to ensuring that the use of AI does not introduce bias into our hiring practices. Our AI tools are designed and monitored to promote fairness, consistency, and compliance with applicable equal employment opportunity laws.

Human review is incorporated into every aspect of the recruitment process, from review to hire. AI tools are intended solely to assist and enhance the recruitment process. All final candidate advancement and hiring decisions are made by human recruiters and hiring managers.

The hiring range for this position in Vancouver is C$112,200 to C$143,600 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

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