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Senior Technical Artist (10-month Contract)

Blackbird Interactive

Vancouver

Hybrid

CAD 70,000 - 95,000

Full time

7 days ago
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Job summary

A leading game development studio in the Metro Vancouver area is seeking a passionate Senior Technical Artist to support artists, develop asset pipelines, and optimize game performance using Unreal Engine. This role includes mentoring and facilitating collaboration between art and engineering teams. Ideal candidates have over 4 years of experience and a strong background in real-time content development.

Benefits

Four-day work week
Flexible work arrangements (in-studio, remote, hybrid)

Qualifications

  • 4+ Years of experience as a Technical Artist.
  • Experience with Unreal Engine.
  • Experience with integrating and iterating lighting for games.

Responsibilities

  • Help Artists with hookup support, tool creation and best practices.
  • Help develop the architecture for a modular, kit-based asset pipeline.
  • Define and implement optimization strategies to maintain frame rate and performance targets.

Tools

Unreal Engine
Maya
P4V
Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team! Do you have a broad range of creative and technical experience in creating content for Unreal Engine ? Are you experienced in guiding the landscape of technical art on a project, from pre-production to release?

You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals.

Responsibilities
  • Help Artists with hookup support, tool creation and best practices
  • Help develop the Architecture for a modular, kit based asset pipeline
  • Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints
  • Define and implement optimization strategies to maintain frame rate and performance targets
  • Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions.
  • Able to mentor other artists and developersTo act as a bridge between Art, Engineering and the game engine
  • Ability to generate clear and understandable documentation for tool and production pipelines
  • Work with the team to integrate, and optimise lighting under a tech brief
Requirements
  • 4+ Years of experience as a TA
  • Experience with Unreal Engine
  • Experience with integrating and iterating lighting for games
  • Some C++ or C# experience
  • Understanding of asset management
  • Experience working with Maya
  • Understanding of modular Art Asset development and integration
  • Understanding of shader development
Pluses
  • P4V experience
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