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Senior Rendering Software Engineer - Frostbite

Electronic Arts

Vancouver

On-site

CAD 100,000 - 120,000

Full time

Yesterday
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Job summary

A leading gaming company in Vancouver is seeking a Graphics Hardware Engineer for the Frostbite Rendering team. You will develop and maintain the graphics hardware abstraction layer while collaborating with engineers to enhance rendering capabilities across platforms. The ideal candidate has over 7 years of C++ programming experience in real-time rendering and has worked on titles for modern consoles. Join us to push the boundaries of game graphics technology and contribute to high-profile game projects.

Qualifications

  • 7+ years of experience in real-time rendering with C++.
  • Experience with multiple shipped titles on PS5, XBSX, and PC.
  • Knowledge of modern CPU/GPU hardware architecture.
  • Experience with low-level graphics APIs.
  • Skilled in graphics debugging and optimizations.

Responsibilities

  • Develop and maintain cross-platform graphics hardware abstraction layer for Frostbite Engine.
  • Create tools for high-quality experience for render engineers.
  • Collaborate with game teams to deliver new rendering features.
  • Lead performance profiling and optimization efforts.

Skills

C++
Real-time rendering
Performance profiling
Multi-threading

Tools

DX12
Vulkan
Pix
Renderdoc
Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA’s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world’s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you’ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.

Come join the Frostbite Rendering team to work directly on the Render Hardware Abstraction Layer of the Frostbite engine. We develop the rendering backends for current and future platforms. The team is currently split between Stockholm, Orlando & Vancouver. We work closely with our "customers", Rendering Engineers, to ensure consistent performance and quality across our supported platforms. We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward and contribute to the success of some of the industry’s biggest titles.

Responsibilities
  • Develop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.
  • Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.
  • Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.
  • Define and drive low level performance profiling and optimization initiatives on multiple platforms.
Qualifications
  • Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering
  • Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)
  • Knowledgeable of modern cpu/gpu hardware architecture
  • Significant experience using a low-level graphics API (DX12, Vulkan, console, etc)
  • Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc)
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience
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