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Senior Character Artist - 12 Month Temporary Role

Electronic Arts

Vancouver

On-site

CAD 60,000 - 80,000

Full time

4 days ago
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Job summary

A leading gaming company in Vancouver is seeking a Senior Character Artist to create top-notch character models for upcoming titles. The ideal candidate will have over 7 years of experience in the industry, expert skills in tools such as Maya and ZBrush, and a strong understanding of human anatomy. This role involves collaborating with various teams and maintaining high-quality standards for in-game characters, contributing to the company’s mission of delivering exceptional gaming experiences.

Benefits

3 weeks vacation
Sick time
Health/dental/vision coverage
Basic life insurance

Qualifications

  • 7+ years experience in Character in games or films.
  • Expert understanding of human anatomy and proportion.
  • Very strong portfolio showing high quality characters.

Responsibilities

  • Create highly detailed character and creature models.
  • Ensure high quality in-game characters.
  • Work with external vendors to maintain quality.

Skills

Character modeling
Sculpting
Texturing
Collaboration

Tools

Maya
ZBrush
Substance Painter
Wrap4D
Marvelous Designer
Job description
Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Character Artist
EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

Characters

EA Create Characters, the multifaceted team mostly based between Orlando, Florida and Vancouver, Canada is best known for creating amazing work in titles such as Battlefield, Dragon Age, Dead Space, and Need for Speed, Star Wars, UFC, FC to name a few; and we're looking for a Character Artist to work on upcoming titles.

Character Artist

As a Character Artist, you guide the entire creation process of characters. This will include working with scan data and photos to create the neutral head, blendshapes, body and costumes for in game use. You will work with off the shelf tools along with in-house production tools to create art across multiple teams within EA. You will work directly with the Lead Character Artist, the Character Art Director and Animation Director to ensure content is meeting the quality bar.

Responsibilities:
  • Use provided concept art and references to create highly detailed character and creature models
  • Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints.
  • Help the team developing and pushing past our current boundaries
  • Blendshape creation
  • Collaboration with our client partners through art reviews
  • Work with external vendors to maintain quality
  • Document workflows that will be used by fellow team members
Qualifications:
  • 7+ years experience in Character in games or films
  • Experience working with Maya, ZBrush, Substance Painter, Wrap4D
  • Knowledge of Marvelous Designer
  • Expert understanding of human anatomy, proportion, silhouette, topology and deformation
  • Highly skilled at sculpting, modeling, texturing, shading characters and assets for games or films
  • Very strong portfolio showing high quality characters
  • Keen eye to form, lighting, colors and composition
Bonus:
  • Game Engine Experience (Commercial or Proprietary)
  • Understanding of FACS
  • Grooming Skills
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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