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Producer I - EA SPORTS UFC

Electronic Arts

Vancouver

On-site

CAD 30,000 - 60,000

Full time

Yesterday
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Job summary

A leading gaming company based in Vancouver is seeking a Producer I to drive the development of the UFC franchise. This role focuses on leader responsibilities in game production from concept to delivery. The ideal candidate will have extensive game production experience, strong communication skills, and the ability to collaborate across diverse teams. This position offers an engaging work environment with opportunities for professional growth and excellent benefits.

Benefits

Vacation (3 weeks per year)
10 days of sick time per year
Extended health/dental/vision coverage
Disability insurance
Retirement plan

Qualifications

  • 8+ years of professional game production experience, including senior leadership on at least one shipped AAA title.
  • Proven ability to own features or systems across full development cycles in a console or PC title.
  • Experience operating within both Agile and waterfall development processes.

Responsibilities

  • Define and translate franchise goals into clear feature direction.
  • Lead the prioritization, planning, and delivery of features from concept to ship.
  • Collaborate closely to ensure features meet quality targets and technical constraints.

Skills

Game production experience
Clear communication skills
Collaboration skills
Analytical mindset
Leadership without formal authority
Job description
Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions of players to the sports they love. The EA SPORTS UFC franchise brings the spectacle and intensity of mixed martial arts to a global audience through inventive technology and authentic gameplay. Our team is driven by a mission to build the world’s greatest fighting game, and we are looking for a rising Production leader to help us get there.

We are looking for a Producer I to help drive the development of UFC. You will operate as a key cross‑disciplinary leader guiding features from concept through delivery, shaping the player experience, and ensuring high‑quality execution across the franchise. This role blends product vision, hands‑on production management, collaboration across disciplines, and an ability to translate goals into compelling player experiences. You will report to the Lead Producer overseeing the UFC franchise, with the expectation that you can assume expanded ownership consistent with a future Lead Producer.

Responsibilities
  • Partner with production and creative leadership to define and translate franchise goals into clear feature direction, development plans, and measurable outcomes.
  • Lead the prioritization, planning, and delivery of launch and live service features from concept to ship.
  • Collaborate closely with engineering, design, animation, art, UX, QA, and Development Directors to ensure features meet quality targets, technical constraints, and milestone commitments.
  • Define and maintain feature requirements, user stories, acceptance criteria, and success metrics for assigned areas.
  • Evaluate player feedback and competitive analyses to identify opportunities and inform prioritization.
  • Communicate feature status, risks, and dependencies clearly and regularly to senior leadership and partner teams.
  • Present features and progress in internal reviews, fostering excitement and alignment across teams.
  • Partner with Publishing, Marketing, Consumer Insights, and other central groups to ensure cohesive product planning and feature integration.
  • Support the development of pipelines, workflows, and production practices that improve predictability and quality.
  • Provide guidance and mentorship to Associate Producers or junior team members, helping elevate production standards and decision‑making.
Qualifications
  • 8+ years of professional game production experience, including senior leadership on at least one shipped AAA title.
  • Proven ability to own features or systems across full development cycles in a console or PC title.
  • Clear, concise communication skills capable of aligning teams, presenting to senior leadership, and articulating risks and tradeoffs.
  • Experience operating within both Agile and waterfall development processes; capable of writing clear, actionable documentation such as feature briefs, user stories, and milestone plans.
  • Strong collaboration skills with a track record of working effectively across engineering, design, and creative disciplines.
  • Analytical mindset with experience using insights, data, or player feedback to drive decisions and prioritize work.
  • Demonstrated ability to lead without formal authority, influence outcomes, and uphold quality standards.
  • Familiarity with sports games, combat sports, or live service features is a plus, but not required.
  • Passion for building great player experiences and for working with diverse teams to deliver exceptional results.
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

ABOUT ELECTRONIC ARTS

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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