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Principal Graphics Engineer

Huawei Technologies Canada Co., Ltd.

Burnaby

On-site

CAD 166,000 - 318,000

Full time

21 days ago

Job summary

A leading technology company in Metro Vancouver is seeking a Principal Graphics Engineer to lead R&D in rendering systems. Candidates should have over 7 years of programming experience in C/C++ and 5 years in real-time rendering. Familiarity with Vulkan, OpenGL, and game engines like UE or Unity is essential. The role involves mentoring developers and optimizing key features for high-quality graphics. Competitive salary ranging from $121,000 to $230,000 based on experience.

Qualifications

  • 7+ years of programming experience in C/C++.
  • 5+ years in real-time rendering.
  • Experience in shipping 1-2 AAA games.

Responsibilities

  • Lead development of rendering systems.
  • Mentor junior developers.
  • Optimize debugging of key rendering features.

Skills

C/C++ programming
Real-time rendering development
Vulkan
OpenGL
DirectX
Communication skills

Education

B.Sc. in Computer Science or related field

Tools

UE
Unity
Job description
Overview

Huawei Canada has an immediate permanent opening for a full-time permanent Principal Graphics Engineer.

About the Team

Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

Responsibilities
  • Inspire and mentor developers and bring vast knowledge to the group.
  • Independently lead the development of rendering systems and areas of R&D.
  • Mentor younger team member and provide professional guidance and expertise.
  • Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
  • In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
  • Lead close work with internal R&D divisions.
Qualifications
  • Solid programming skills in C/C++ over 7 years.
  • Current work experience in the CG field of 5 years or more with hands-on development of real-time rendering and features.
  • Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
  • Experience with existing game engines such as UE, Unity or others.
  • Excellent communication and documentation skills.
  • Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
  • Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
  • Good knowledge of various topics in the CG field such as
    • PBR / BRDF
    • Real-time ray tracing or global illumination
    • Rendering pipelines
    • Direct lighting and shading
    • Water & Simulation
    • Hair technology
    • Run time Cloud Rendering
  • Familiarity with the mathematical theories of ray tracing, global illumination and shading models.
  • Knowledge of neural rendering or differentiable rendering.
  • Demonstration of academic or industry achievements, such as publications in high-ranked papers or leaderships in industry.
Salary

The base salary for this position ranges from $121,000 to $230,000 depending on education, experience and demonstrated expertise.

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