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Gameplay Animator (Assassin's Creed Project)

Ubisoft Entertainment

Quebec

Hybrid

CAD 50,000 - 70,000

Full time

18 days ago

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Job summary

A leading game development company is seeking a Gameplay Animator to create high-quality animations for immersive games. This role requires collaboration with artists, designers, and programmers to ensure animations enhance the game experience. The ideal candidate will have experience in video game animation and be proficient with software like Maya or Motion Builder. You'll be responsible for animating heroes, monsters, and environments to bring engaging worlds to life.

Qualifications

  • Experience in video game animation or equivalent.
  • Ability to communicate with all trades effectively.
  • Experience with animation software like Maya or Motion Builder.
  • Understanding of cohesive teamwork demands.

Responsibilities

  • Create high-quality animations for game characters and objects.
  • Collaborate with artists, designers, and programmers.
  • Test and iterate animations in game context.
  • Engage in animation prototyping and key framing.

Skills

Video game animation experience
Communication skills
Teamwork
Creativity

Tools

Maya
Motion Builder
Job description
Gameplay Animator (Assassin's Creed Project)

As a gameplay animator, you are responsible for creating high-quality animations for a game in a style that allows players to fully immerse themselves in a perfectly coherent and compelling world.

Whether you are animating a hero or a monster, a crowd or an object, you always think about the intention of the movement and the behavior of the subject. You are concerned with defining how each piece fits into the overall game. When you look at the final product and see that the months of work on mechanics and decision making are blended into a work of art that brings a beautiful new world to life.

Teamwork is essential to get to this point. As an animator, you see in every movement of a person a hidden story. You collaborate with artists, designers, programmers, chefs and other animators, all of whom have opinions, ideas and constraints, but all of whom share the common goal of portraying an authentic world that stands out with a unique flavor.

What you will do
  • Learn and apply the project's style and quality objectives;
  • Participate in the evolution and implementation of the style and animations in all facets of the game;
  • Work within a group of animators to cultivate the style, but also vary groups to serve and enhance the game experience;
  • Work in some capacity on the implementation of animation in the game.
Then, depending on the stage of production
  • Animation prototyping, animation blocking, key framing, mocap editing;
  • Test your animations in their game context and iterate them;
  • Solve problems with your animations and their implementation;
  • Evolve your animations to their maximum potential.
QUALIFICATIONS
  • Experience in video game animation, or equivalent;
  • Ability to communicate with all trades and to support and pull your team up on the visuals;
  • Experience with animation software such as Maya or Motion Builder;
  • You like to push the envelope, but also understand the demands of cohesive teamwork.
ADDITIONAL INFORMATION
What to send our way
  • Your resume highlighting your education, experience, and skills;

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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