About us
At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works toward common goals and we value each member's contributions to our mission of continuous improvement and innovation.
About the role
The purpose of this role is to create visually appealing and believable 3D characters that suit the project's requirements. Depending on the project's requirements the artist can create highly realistic human characters as well as fantastical characters or imaginative creatures.
Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.
What you can expect
- Profile Preselection: Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
- Talent Acquisition Interview: Selected candidates will undergo an initial interview to discuss their experience, skills, and fit for the role
- Online Test: Qualified candidates will be invited to complete an online assessment to demonstrate their abilities
- Technical Interview: Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made
We’re committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.
The Quest
- Character Concept Interpretation: Translate 2D character concepts and references into high-quality 3D models or sculptures with accurate fidelity to the original design and capturing the essence of the character's personality, characteristics and likeness.
- High Poly Modeling and Sculpting: Use industry-standard 3D modeling and sculpting software to create detailed and believable character and creature models, ensuring accurate anatomy, proportions, likeness and materials while matching the artistic style required for any project.
- Low Poly and Mid Poly Creation: Create the game-ready 3D model version of any sculpt or high poly, with clean, optimized, animation-ready topology, efficient UVs and meeting the technical requirements of any project.
- Textures Creation: Use software like Photoshop and Substance Painter to create high-quality texture maps required to achieve accurate materials representation while matching the artistic style for any project.
- Rigging and Skinning: Collaborate with rigging artists to create character rigs that facilitate realistic movement; skin character models to rigs to ensure smooth deformation during animation.
- Character Animation Support: Provide support to animators by creating blend shapes, corrective morph targets, and other assets necessary for character animation; ensure models are optimized for animation performance.
- Character engine setup: Ensure proper integration of the characters in the game engine with the technical art team.
- Collaboration and Teamwork: Collaborate closely with the Art Director, producers, artists, technical artists and engineers to ensure character assets integrate seamlessly into the project vision and gameplay.
- Efficient time management: Work efficiently to meet delivery estimates for each phase and delivery date.
- Teamwork: Collaborate and work with other artists to be a problem solver and communicate any quality, technical or delivery issues that may affect the project.
- Puntuality: Present progress on a daily basis and assist on time for meetings or communications as requested.
The Skills
- Expert understanding of human and creature anatomy, proportion, silhouette, topology, clothing physics and construction
- Demonstrate understanding of character-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation and blend shapes
- Strong polygonal modeling skills to generate clean, efficient, well-integrated and leveled models
- Proficiency in industry-standard 3D modeling, sculpting, and texturing software
- Full understanding of the technical foundations
- PBR Workflow and efficient/well-organized texture creation
- High degree of self-direction and a strong team-player with good verbal and written communication
- Strong knowledge of industry-standard pipelines, workflows and asset exporting processes
- Quick learner of new processes and software as needed
- 3-5 years of experience in the videogame industry and at least 3 credited games
Software Expertise
- Zbrush
- Maya, 3DS Max, Blender or equivalent
- Adobe Photoshop
- Substance Painter
- Unreal Engine 5, Unity, Zbrush and Substance Designer are a plus
Required Application Materials
- Resume/CV
- Cover letter
- Reel or Portfolio demonstrating the art and technical skills
The Reward
- Competitive project-based compensation
- Opportunity to work on exciting and diverse projects
- Clear communication and support throughout the project duration
- Flexibility in project timelines and deadlines
- Potential for long-term collaboration on future projects
- Transparent and fair evaluation of your work