Remote Unity Tech Artist: Shaders, VFX & Pipelines

Pine Creek Games

United States

Remote

USD 57,000 - 77,000

Part time

14 days+
Application generator

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Job summary

Pine Creek Games is seeking a Tech Artist or Art Programmer to join a small remote team. You will help with shader implementation, performance optimization, and visual effects across Unity workflows.

Responsibilities include building art pipelines, scripting tools, and collaborating with engineers and artists to ensure efficient rendering. This freelance/consultant role runs for 4–5 months with CET-based daily syncs.

Qualifications

  • Experience building art pipelines and shaders for real-time rendering.
  • Proficient in Unity workflow and asset integration.
  • Familiarity with performance profiling and optimization techniques.

Responsibilities

  • Build and maintain art pipelines and tools that move assets efficiently from DCC applications (Photoshop, ToonBoom) into engine (Unity).
  • Develop and debug shaders and materials in collaboration with artists and engineers.
  • Create particle and visual effects.
  • Set up and troubleshoot character rigs, skinning, and animation pipelines.
  • Establish and enforce technical art standards, naming conventions, LODs, texture budgets, poly counts.
  • Profile and optimize art assets for performance (draw calls, memory, shader complexity).
  • Collaborate closely with engineers on engine-side rendering features and with artists on workflow pain points.
  • Document pipelines and tools.

Skills

Unity development
C#
HLSL
Shader Graph
ToonBoom
Switch port optimization
Mobile port optimization

Job description

Pine Creek Games is seeking a Tech Artist or Art Programmer to join a small remote team. You will help with shader implementation, performance optimization, and visual effects across Unity workflows.

Responsibilities include building art pipelines, scripting tools, and collaborating with engineers and artists to ensure efficient rendering. This freelance/consultant role runs for 4–5 months with CET-based daily syncs.

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