Senior Technical Artist — Shader & VFX Lead (Remote)

Makeshift Software

Columbus (OH)

Hybrid

USD 100,000 - 150,000

Full time

13 days ago
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Benefits offered by this job

OptiTrack Prime 41
Faceware Mark IV
Remote-first for 3–6 months
Hybrid on-site after grace period

Job summary

Makeshift Software Inc. seeks an experienced Graphics Engineer to own shader development, VFX, and GPU performance for Hexborn.

You will shape arcane spell effects, environment ambience, and combat visuals while ensuring smooth performance across target hardware. You will design shaders using Shader Graph, create and iterate VFX for spells and raid encounters, and profile GPU bottlenecks with the Unity Profiler, collaborating closely with designers, artists, and animators to uphold rendering

Qualifications

  • Experience with shader development in game engines.
  • Proficient in VFX creation for spells, hits, and area effects.
  • Skilled in profiling GPU performance and optimizing draw calls.
  • Strong collaboration with designers, artists, and animators.

Responsibilities

  • Design and implement shaders in Shader Graph for arcane effects.
  • Create and iterate on VFX for spells and combat encounters.
  • Profile GPU performance and identify bottlenecks using Unity Profiler.
  • Collaborate to translate creative direction into production-ready effects.
  • Help establish rendering standards and shader guidelines as the team scales.

Skills

Shader development
VFX creation
GPU profiling
Collaboration

Tools

Shader Graph
Unity Profiler

Job description

Makeshift Software Inc. seeks an experienced Graphics Engineer to own shader development, VFX, and GPU performance for Hexborn.

You will shape arcane spell effects, environment ambience, and combat visuals while ensuring smooth performance across target hardware. You will design shaders using Shader Graph, create and iterate VFX for spells and raid encounters, and profile GPU bottlenecks with the Unity Profiler, collaborating closely with designers, artists, and animators to uphold rendering

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