Remote Unity Technical Artist for Live Ops Pipeline

VRChat Inc.

United States

Remote

USD 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Health benefits
401K
Stock options
Unlimited vacation
Parental leave

Job summary

VRChat Inc. is seeking a Unity Technical Artist to support live ops events and content pipelines. Youll be hands‑on in Unity, write scripts/tools to streamline publishing, and help ship content across platforms with a focus on performance and reliability.

Youll collaborate with artists, designers, and engineers to turn ideas into shipped assets, owning end‑to‑end Unity pipelines and maintaining tooling that reduces risk and speeds delivery in a remote‑first, globally distributed team.

Qualifications

  • 3+ years as Technical Artist or similar, with shipped work.
  • Strong Unity knowledge and real-time 3D experience.
  • Ability to write scripts in C# and build tools for teams.
  • Knowledge of 3D fundamentals and asset quality collaboration.
  • Systems thinking to design guardrails for repeatable workflows.
  • Clear cross-disciplinary communication and ownership.

Responsibilities

  • Own and evolve the end-to-end Unity content pipeline for live ops assets.
  • Implement and validate 3D assets in Unity including prefabs, shaders, lighting.
  • Build and maintain tools and automation in C# and Udon to simplify publishing.
  • Create lightweight gates, validation checks, and ready-to-ship checklists.
  • Debug issues across disciplines with engineers and artists.
  • Document workflows to scale content volume in 2026.

Skills

Unity
C# scripting
Tools development
3D fundamentals
Pipeline thinking
Cross‑disciplinary collaboration

Tools

VRChat SDK

Job description

VRChat Inc. is seeking a Unity Technical Artist to support live ops events and content pipelines. Youll be hands‑on in Unity, write scripts/tools to streamline publishing, and help ship content across platforms with a focus on performance and reliability.

Youll collaborate with artists, designers, and engineers to turn ideas into shipped assets, owning end‑to‑end Unity pipelines and maintaining tooling that reduces risk and speeds delivery in a remote‑first, globally distributed team.

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