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Pine Creek Games is seeking a Tech Artist or Art Programmer to join a small remote team. You will help with shader implementation, performance optimization, and visual effects across Unity workflows.
Responsibilities include building art pipelines, scripting tools, and collaborating with engineers and artists to ensure efficient rendering. This freelance/consultant role runs for 4–5 months with CET-based daily syncs.
Pine Creek Games is looking for a Tech Artist or Art Programmer. We require experience working in at least one other game company, preferably a small indie studio like ours.
You will become a part of a small team of around 9 members, where you will help with shader implementation and anticipating issues with performance. As well as particles, lighting, colour grading, shadows, and additional post-processing.
We are a fully remote company with no office, so you can work from where you want, within the required time zone, so we can still meet for daily syncs. We offer a friendly work environment and strive to make it a safe and inclusive workplace.