Tech Artist - 2d Project (Unity)

Pine Creek Games

United States

Remote

USD 57,000 - 77,000

Part time

14 days+
Application generator

An application made for this job — a tailored resume and cover letter that speak straight to the posting.

Get past ATS filters

Job summary

Pine Creek Games is seeking a Tech Artist or Art Programmer to join a small remote team. You will help with shader implementation, performance optimization, and visual effects across Unity workflows.

Responsibilities include building art pipelines, scripting tools, and collaborating with engineers and artists to ensure efficient rendering. This freelance/consultant role runs for 4–5 months with CET-based daily syncs.

Qualifications

  • Experience building art pipelines and shaders for real-time rendering.
  • Proficient in Unity workflow and asset integration.
  • Familiarity with performance profiling and optimization techniques.

Responsibilities

  • Build and maintain art pipelines and tools that move assets efficiently from DCC applications (Photoshop, ToonBoom) into engine (Unity).
  • Develop and debug shaders and materials in collaboration with artists and engineers.
  • Create particle and visual effects.
  • Set up and troubleshoot character rigs, skinning, and animation pipelines.
  • Establish and enforce technical art standards, naming conventions, LODs, texture budgets, poly counts.
  • Profile and optimize art assets for performance (draw calls, memory, shader complexity).
  • Collaborate closely with engineers on engine-side rendering features and with artists on workflow pain points.
  • Document pipelines and tools.

Skills

Unity development
C#
HLSL
Shader Graph
ToonBoom
Switch port optimization
Mobile port optimization

Job description

Pine Creek Games is looking for a Tech Artist or Art Programmer. We require experience working in at least one other game company, preferably a small indie studio like ours.

You will become a part of a small team of around 9 members, where you will help with shader implementation and anticipating issues with performance. As well as particles, lighting, colour grading, shadows, and additional post-processing.

We are a fully remote company with no office, so you can work from where you want, within the required time zone, so we can still meet for daily syncs. We offer a friendly work environment and strive to make it a safe and inclusive workplace.

What we offer:
  • Salary of 40.000 DKK Monthly
  • Remote workplace within CEST time zone + or - 2 hours
  • A positive and friendly work environment
Your responsibilities are:
  • Build and maintain art pipelines and tools that move assets efficiently from DCC applications (Photoshop, ToonBoom.) into engine (Unity)
  • Develop and debug shaders and materials in collaboration with artists and engineers
  • Create particle and visual effects
  • Set up and troubleshoot character rigs, skinning, and animation pipelines
  • Establish and enforce technical art standards, naming conventions, LODs, texture budgets, poly counts
  • Profile and optimize art assets for performance (draw calls, memory, shader complexity)
  • Collaborate closely with engineers on engine-side rendering features and with artists on workflow pain points
  • Document pipelines and tools
Candidate Must have Experience with:
  • Unity development
  • C# and HLSL (high level shading language) and Shader graph
  • ToonBoom or other 2d animation software
  • Switch and Mobile port optimization
Practical Info:
  • Contract type: Freelance/Consultant
  • Contract duration: 4-5 month contract
  • Deadline: Rolling applications until we find a candidate.
  • Consultancy start: As soon as possible
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Remote Unity Tech Artist & 2D Shader Engineer
Remote Unity Tech Artist & 2D Shader Engineer

BlackCube Labs • United States

Remote
USD 69,000 - 83,000
Remote work
Remote Unity Tech Artist: Shaders, VFX & Pipelines
Remote Unity Tech Artist: Shaders, VFX & Pipelines

Pine Creek Games • United States

Remote
USD 57,000 - 77,000
Technical Artist / Unity Scene Assembler and lighting
Technical Artist / Unity Scene Assembler and lighting

Univrse • San Francisco (CA)

Hybrid
USD 39,972 - 62,813
Remote freelance within Spain
Potential future incorporation
Flexible working hours
Technical Artist / Realtime Shader Developer (206317)
Technical Artist / Realtime Shader Developer (206317)

Aquent • New York (NY)

On-site
USD 148,780 - 165,312
Subsidized health, vision, and dental plans
Paid sick leave
Retirement plans with a match
Technical Artist
Technical Artist

Companion Group Ltd • United States

Remote
USD 59,000 - 79,000
Fully remote
Competitive salary
Career progression
+1
Senior Unity Technical Artist (Remote)
Senior Unity Technical Artist (Remote)

Seismic Squirrel • Issaquah (WA)

Remote
USD 76,000 - 96,000
Portfolio Required
Remote work
Contract-to-Hire
Technical Artist
Technical Artist

Booming Games • United States

On-site
USD 70,000 - 110,000
100% remote-first company
Competitive package
Dog-friendly offices
+5
Unity 3d Developer
Unity 3d Developer

Namely • New York (NY)

On-site
USD 100,000 - 140,000
Competitive salary and benefits package
Flexible working hours
Career development and growth opportunities
+1
Game Tools & Modding Engineer
Game Tools & Modding Engineer

Weekday 1 • United States

Remote
USD 42,000 - 125,000
Technical Artist (VFX / Shaders)
Technical Artist (VFX / Shaders)

Cinnamon • Atlanta (GA)

On-site
USD 85,000 - 120,000
Health benefits
Hybrid work model