Remote Unity Tech Artist & 2D Shader Engineer

BlackCube Labs

United States

Remote

USD 69,000 - 83,000

Full time

14 days+
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Benefits offered by this job

Remote work

Job summary

Pine Creek Games is seeking a Tech Artist or Art Programmer to join a small team of about 9 people. You will help with shader implementation and performance, as well as particles, lighting, colour grading, shadows and post-processing.

You will build and maintain art pipelines and tools, develop and debug shaders, create particles and VFX, set up rigs, and enforce technical art standards. This is a fully remote, freelance/consultant role for 4–5 months.

Qualifications

  • Experience with Unity development
  • Proficient in C# and HLSL
  • Knowledge of Shader Graph and real-time shading pipelines
  • Experience with ToonBoom or similar 2D animation tools

Responsibilities

  • Build and maintain art pipelines and tools to move assets from DCC apps into Unity
  • Develop and debug shaders and materials in collaboration with artists/engineers
  • Create particle effects and other visual effects
  • Set up and troubleshoot character rigs, skinning, and animation pipelines
  • Establish and enforce technical art standards, naming conventions, LODs, budgets
  • Profile and optimize art assets for performance (draw calls, memory, shader complexity)
  • Collaborate with engineers on engine features and with artists on workflows
  • Document pipelines and tools

Skills

C#
HLSL
Shader Graph
ToonBoom

Tools

Unity
ToonBoom

Job description

Pine Creek Games is seeking a Tech Artist or Art Programmer to join a small team of about 9 people. You will help with shader implementation and performance, as well as particles, lighting, colour grading, shadows and post-processing.

You will build and maintain art pipelines and tools, develop and debug shaders, create particles and VFX, set up rigs, and enforce technical art standards. This is a fully remote, freelance/consultant role for 4–5 months.

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