Hybrid Technical Artist: Real-Time VFX & Shaders (Unreal)

Cinnamon

Atlanta (GA)

Hybrid

USD 85,000 - 120,000

Full time

14 days+
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Benefits offered by this job

Health benefits
Hybrid work model

Job summary

Lightfold Games in Atlanta is hiring a Technical Artist (VFX/Shaders) to design, implement, and optimize real-time visual effects and shaders for our stylized game visuals. Hybrid role based in Atlanta, with partial work-from-home flexibility, collaborating with artists, engineers, and external partners.

You will build shader graphs, prototype new techniques, and maintain consistency with the game's art direction, including cel-shading and custom shader work for a co-op horde shooter with a 2D

Qualifications

  • Strong shader development experience (HLSL / Unreal material graphs).
  • Portfolio showing stylized, real-time VFX work.
  • Ability to collaborate across art, animation, and external partners.
  • Experience with real-time rendering in game engines.

Responsibilities

  • Build and refine shader graphs for stylized visuals.
  • Prototype new visual techniques and optimize VFX pipeline.
  • Develop post-processing pipeline for stylized look.
  • Collaborate with artists, engineers, and designers.
  • Document workflows and best practices.

Skills

Shader development
Real-time rendering
Collaboration
VR familiarity

Education

Related field degree

Tools

Unreal Engine 5
Unity
Python
C#

Job description

Lightfold Games in Atlanta is hiring a Technical Artist (VFX/Shaders) to design, implement, and optimize real-time visual effects and shaders for our stylized game visuals. Hybrid role based in Atlanta, with partial work-from-home flexibility, collaborating with artists, engineers, and external partners.

You will build shader graphs, prototype new techniques, and maintain consistency with the game's art direction, including cel-shading and custom shader work for a co-op horde shooter with a 2D

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