Senior Tech Artist (UE5) — Remote Pipelines Lead

Snail Games USA

Beverly Hills (CA)

On-site

USD 100,000 - 150,000

Full time

14 days+
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Benefits offered by this job

Medical, dental, vision
Life/LTD
401k with company match
Paid holidays

Job summary

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects. This production-focused role sits at the intersection of art and engineering to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.

You’ll collaborate with artists, engineers, designers, and other disciplines to balance visual quality with performance, develop

Qualifications

  • Professional Technical Artist experience in game development.
  • Strong hands-on Unreal Engine experience, preferably UE5.
  • Strong understanding of real-time game art pipelines and technical-art production.
  • Rendering, materials, or shaders
  • Tools and pipeline development
  • Environment or world-building pipelines
  • Character or animation pipelines
  • VFX or lighting workflows
  • Procedural content creation
  • Performance optimization
  • Asset integration and production workflows
  • Experience profiling, troubleshooting, and optimizing real-time game content.
  • Strong understanding of game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
  • Experience integrating and debugging production assets in-engine.
  • Ability to solve problems that span both artistic and technical concerns.
  • Ability to independently investigate unfamiliar problems and develop practical solutions.
  • Strong communication and cross-disciplinary collaboration skills.
  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Responsibilities

  • Provide hands-on technical art support across multiple Unreal Engine projects and production teams.
  • Partner with Art and Engineering to develop technical solutions that balance visual quality, performance, and production efficiency.
  • Investigate and resolve technical, visual, performance, workflow, and asset-integration issues.
  • Develop, maintain, and improve tools, pipelines, systems, and workflows for artists.
  • Support the integration and implementation of environments, characters, materials, textures, VFX, animation, lighting, and other game content as needed.
  • Profile and optimize game content for rendering performance, memory usage, scalability, and platform requirements.
  • Develop or optimize materials, shaders, and rendering workflows where applicable.
  • Establish and maintain practical technical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Build reusable tools and automation that reduce repetitive work and improve artist efficiency.
  • Support procedural or data-driven workflows where appropriate.
  • Work directly with artists to troubleshoot technical issues and improve content pipelines.
  • Collaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve cross-functional production challenges.
  • Identify technical risks, workflow inefficiencies, and production bottlenecks before they become larger problems.
  • Review assets and implementation for technical quality, consistency, scalability, and runtime performance.
  • Create documentation, examples, templates, and reusable best practices for distributed development teams.
  • Adapt to different technical-art challenges as project priorities and production requirements evolve.
  • Take ownership of technical-art problems from investigation and prototyping through implementation, testing, and validation.

Skills

Unreal Engine
UE5
Tech Art
Rendering
Shaders
Tools & pipelines
Optimization

Tools

Houdini
Maya
Blender
Substance
Unreal Blueprint
Python scripting

Job description

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects. This production-focused role sits at the intersection of art and engineering to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.

You’ll collaborate with artists, engineers, designers, and other disciplines to balance visual quality with performance, develop

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