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Visualisation Asset Builder

Framestore Limited

Greater London

On-site

GBP 30,000 - 50,000

Full time

Today
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Job summary

A leading visual effects studio is seeking an Asset Builder to create optimized 3D characters, props, and environments. The ideal candidate will have experience in low-polygon modeling and be proficient in tools like Autodesk Maya and Unreal Engine. This role requires strong design skills and the ability to accept creative direction and make changes during projects. Collaboration with the team is essential to meet artistic goals.

Qualifications

  • Experience in low-polygon modelling is essential.
  • Knowledge of OpenGL techniques for lighting and FX is a plus.

Responsibilities

  • Texture, rig, and light models quickly and efficiently.
  • Interpret and take creative direction successfully.
  • Adapt to creative changes throughout projects.

Skills

Texture rigging
Lighting models
Design sense
Creative direction interpretation
Knowledge of cinematic language
Use of Autodesk Maya
Proficiency in Photoshop
Experience with Unreal Engine
Familiarity with Zbrush
Understanding of Substance Painter

Tools

Maya
Photoshop
Unreal Engine
Zbrush
Substance Painter
Job description

Our pre-production services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.

This unique pool of world-class minds and skills allows us to serve as true creative collaborators, whether the production in question requires initial character design, logistical assistance for a single complex sequence or a ‘beginning to end’ offer that begins with concept art and culminates in our award-winning final VFX.

Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible. The Asset Builder is a specialist 3D modeller, capable of building 3D characters, objects, props and environments which are optimized for real-time workflow in Maya and Unreal. Key to the role is the ability to work at high-speed and in an efficient manner, creating assets which are appropriate for the pre-production process as opposed to final VFX.

The Asset Builder works under the supervision of the Asset Lead or the Visualization Supervisor and must be able to take artistic direction in order to deliver on brief and on time. They should have a strong sense of design, composition and art direction and possess initiative. Experience of low-polygon modelling is essential and a working knowledge of real-time OpenGL techniques for lighting and FX is a plus.

Key Responsibilities and Skills
  • Texture, rig, and light models quickly and efficiently
  • Have a strong sense of design, composition and lighting
  • Be able to successfully take and interpret creative direction
  • Adaptable and accepting of creative change throughout a project
  • Knowledge of cinematic language and technical terminology
  • Transfer and/or create lower resolution models from higher resolution models
  • Autodesk Maya
  • Photoshop
  • Unreal Engine
  • Zbrush
  • Substance Painter

You might also have experience with

  • Marvellous Designer
  • Houdini
  • Mari
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