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C++ engineer (Build optimization)

Larian Studios

Guildford

On-site

GBP 45,000 - 65,000

Full time

Today
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Job summary

A leading game development studio in Guildford is seeking a Build Engineer to manage and improve build systems for their high-quality role-playing games. The ideal candidate will have strong C++/C# skills, experience in game development, and a passion for delivering quality work. Responsibilities include optimizing build processes and managing CI/CD pipelines.

Qualifications

  • Bachelor’s degree or equivalent experience in a relevant field.
  • Strong skills in C++/C# for optimizing and compiling code.
  • Experience as a Build Engineer in the game industry.

Responsibilities

  • Manage and improve build systems for game projects.
  • Analyze build processes to reduce times and improve efficiency.
  • Develop and maintain CMake configuration.

Skills

C++
C#
Python
msbuild
clang
cmake
CI/CD pipelines
CPU profiling tools

Education

Bachelor’s degree in Computer Science, Software Engineering, or a related field
Job description
Overview

As a Build Engineer, you will be responsible for managing and improving our build systems to ensure efficient and reliable compilation of our game projects. You will work closely with our development and QA teams to automate workflows, reduce build times, and resolve build-related issues.

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a build engineer to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities
  • You are responsible to maintain, optimize, own the full build toolchain of our proprietary engine for various platforms (PC, Mac, consoles)
  • Analyze and build processes to identify bottlenecks and implement strategies to reduce build times and improve efficiency
  • Develop, maintain, profile and organize our CMake configuration
  • Maintain 3rdParty library toolchain
  • Manage compilers, linkers, and other development tools
  • Co-manage CI/CD pipelines using Jenkins, with the DevOps team.
  • Complete all tasks in a timely manner and to a consistent high quality standard.
  • Create and maintain comprehensive documentation for build processes and tools
  • Educate team members on build procedures and updates
  • Show strong passion for delivering the highest quality work
  • Communicate in English
Required
  • Bachelor’s degree in Computer Science, Software Engineering, or a related field (or equivalent experience)
  • Strong C++/C# skills. Deep understanding of optimizing, compiling and linking C/C++/CLI/C# code
  • Deep knowledge of msbuild, clang, cmake or similar
  • Proficient in scripting languages like Python
  • Proven experience as a Build Engineer or similar role in the game industry
  • Good spoken/written English (Upper-Intermediate or higher)
  • Experience with a wide range of CPU profiling tools
  • Experience with analyzing compilation and linker timings
Nice to have
  • Knowledge of modern game production process
  • Familiarity with .NET Compiler Platform and Roslyn integration
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