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Student computer science (f/m/x) - Real-time Visualization of Billions of Stars in CosmoScout VR

Deutsches Zentrum für Luft-und Raumfahrt e.V.

Braunschweig

Vor Ort

EUR 50.000 - 70.000

Vollzeit

Gestern
Sei unter den ersten Bewerbenden

Zusammenfassung

A leading research institute in aerospace is seeking a software developer to optimize rendering techniques in CosmoScout VR. The successful candidate will analyze existing software, implement algorithms for efficiency, and work with cutting-edge software technologies. A background in computer science and experience with computer graphics frameworks are essential. The role offers an exciting opportunity to contribute to innovative research in aviation and space.

Qualifikationen

  • University studies in computer sciences or similar.
  • Experience in computer graphics with frameworks like OpenGL, Vulkan, Direct3D, or WebGPU.
  • Good experience with typed programming languages like C++, C#, or Rust.

Aufgaben

  • Analyze existing software rasteriser in CosmoScout VR.
  • Investigate and select LOD algorithms for optimising star rendering.
  • Implement culling algorithms to exclude non-visible stars.
  • Integrate algorithms into the software rasteriser and conduct performance tests.

Kenntnisse

Experience in computer graphics
Good experience with typed programming languages (C++, C#, Rust)

Ausbildung

University studies in computer sciences or similar

Tools

OpenGL
Vulkan
Direct3D
WebGPU
Jobbeschreibung
Overview

The DLR Institute of Software Technology sees software as a catalyst for research and innovation. The institute's staff, currently numbering around 200, make a significant contribution to advancements in the fields of aviation, space, energy, transportation, and security through the development of state-of-the-art software solutions and innovative research.

Our areas of competence include reliable and safety-critical software systems, artificial intelligence, high-performance computing and quantum computing, human-system interaction and visualisation, software and systems engineering as well as digital platforms and digital twins.

Your tasks
  • analysis of the existing software rasteriser in CosmoScout VR to understand the current implementation and performance bottlenecks
  • investigation and selection of suitable level-of-detail (LOD) algorithms to optimise star rendering based on distance and visibility
  • implementation of culling algorithms to efficiently exclude non-visible stars from the rendering process
  • integration of the selected algorithms into the existing software rasteriser and performance tests to evaluate the improvements
Your profile
  • university studies in computer sciences or similar
  • experience in computer graphics with frameworks like OpenGL, Vulkan, Direct3D, WebGPU or similar
  • good experience with typed programming languages, like C++, C# or Rust

We look forward to getting to know you!

If you have any questions about this position (Vacancy-ID 2627) please contact:

Andreas Gerndt
Tel.: +49 531 295 2782

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