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A leading video game company in Vancouver is seeking a Senior Gameplay Engineer to design and implement high-quality gameplay systems for their MMA game franchise. You will co-create player experiences, mentor junior engineers, and ensure that gameplay systems are responsive and scalable. The ideal candidate has over 6 years of experience in gameplay programming, strong C++ skills, and a collaborative mindset. This position offers a hybrid work model, combining remote and on-site work.
Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story and part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The EA SPORTS UFC franchise delivers the spectacle, strategy, and intensity of MMA to tens of millions of players worldwide. Our Vancouver‑based team is pushing the boundaries of interactive combat—crafting fluid, expressive, responsive gameplay that feels both fun and deeply authentic.
As a Senior Gameplay Engineer, you will play a critical role in shaping the future of the world’s premier fighting game experience. This is a rare opportunity to blend technical excellence, creative problem solving, and collaborative design to bring true‑to‑life MMA combat to players everywhere.
If you’re excited about building innovative gameplay systems, iterating with world‑class designers, and crafting unforgettable player experiences, this is the role for you.
You will be working on a hybrid model, 3 days a week from our EAV Studio in Burnaby, British Columbia.
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.