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Rigger (Senior) - (unannounced project)

Ubisoft

Montreal

On-site

CAD 60,000 - 80,000

Full time

30+ days ago

Job summary

A leading gaming company in Montreal is seeking an experienced Rigger to create lifelike movements for characters and objects in video games. You will collaborate closely with the art team and animators to achieve a seamless integration of artistic vision and technical constraints. Candidates should have 4-5 years of relevant experience and be proficient in 3D software such as 3DS Max and Maya. The role supports a hybrid work model for better work-life balance.

Benefits

Hybrid work model
Diverse team environment
Creative innovation opportunities

Qualifications

  • 4-5 years of experience in video game rigging, modelling, or animation.
  • Knowledge of 3D software and scripting.
  • Solid understanding of anatomy and cloth.

Responsibilities

  • Collaborate with the art team to understand rigging needs.
  • Rig and skin characters and objects.
  • Work closely with animators to ensure realistic movements.

Skills

Problem-solving
Collaboration
Creativity
Communication
Flexibility

Tools

3DS Max
Maya
MotionBuilder
Unity
Unreal
Job description

Job Description

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references;
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.);
  • Find balance between artistic aspects and technical constraints with the help of technical directors;
  • Partner with character modellers to troubleshoot models when needed;
  • Work closely with animators to make models move believably and overcome any motion-related limitations;
  • Iterate to improve your work based on feedback from interdependent teams.

Qualifications

What you bring

  • A minimum of 4-5 years of experience in video game rigging, modelling, and/or animation or other relevant experience;
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) plus familiarity with scripting;
  • Solid understanding of anatomy and cloth;
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills;
  • A highly collaborative, creative, and innovative spirit;
  • Flexibility and resourcefulness;
  • Motivation to seek feedback and adapt accordingly;
  • Knowledge of game engines (e.g., Unity or Unreal), a plus.

Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (attach images or provide a password-protected link) as well as your CV highlighting your education, experience, and skills.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model to help you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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