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A leading gaming company in Montreal is seeking an experienced Rigger to create lifelike movements for characters and objects in video games. You will collaborate closely with the art team and animators to achieve a seamless integration of artistic vision and technical constraints. Candidates should have 4-5 years of relevant experience and be proficient in 3D software such as 3DS Max and Maya. The role supports a hybrid work model for better work-life balance.
Job Description
As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.
From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.
What you'll do
Qualifications
What you bring
Additional Information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (attach images or provide a password-protected link) as well as your CV highlighting your education, experience, and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model to help you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.