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A leading game development studio in Montreal is seeking an experienced Level Design Manager to oversee the level design team for an unannounced AAA action-adventure game. This role involves collaborating with the Creative Director and ensuring the highest quality in gameplay and visuals, with a focus on mentoring the team. Ideal candidates will have 10+ years of experience in level design, especially for AAA shooter titles, and a strong understanding of game design principles.
Company Description
People Can Fly, one of the leading independent AAA game development studios, has an international team of hundreds working from offices in Poland, UK, US, and Canada, as well as remotely worldwide.
Founded in 2002, we have made a mark in the shooter genre with titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are among the most experienced Unreal Engine studios, expanding our capabilities with proprietary solutions like the PCF Framework.
Our creative teams are currently working on several exciting projects: Gemini (in development with Square Enix), Maverick (a AAA game with Microsoft), Bifrost and Victoria (self-published projects), as well as VR and other undisclosed projects, more details to come.
With over 20 years of experience, PCF explores new horizons by combining industry expertise with the creativity of top talents to develop the next generation of action games for a global community of players.
Joining us offers opportunities to refine your craft and expand your knowledge, working alongside industry leaders to deliver innovative gaming experiences worldwide.
The Project Bifrost is an unannounced AAA action-adventure game developed by our North American team, supported by our European studios.
What we offer in Canada: