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Lucid Reality Labs LTD. is seeking an XR Scenario Creator / QA Engineer to build interactive VR scenarios using our no-code/low-code XR platform. You will test, validate, and troubleshoot scenarios, ensuring alignment with design documents and storyboards, and work closely with a cross-functional XR team.
You should have 2+ years of QA experience, strong test design skills, and solid English communication. Remote-friendly role with opportunities to grow within a pioneering XR environment.
We are looking for an XR Scenario Creator / QA Engineer with experience working on VR projects. This role combines two areas: creating interactive VR scenarios and testing scenarios created by other team members. You will build VR scenarios using Lucid Reality Labs’ proprietary XR platform. Scenario creation is done through visual authoring tools, so Unity development or programming skills are not required for this part of the role.
Create, configure, and edit interactive XR scenarios using Lucid Reality Labs’ proprietary no-code/low-code XR platform, based on approved Scenario Design Documents and storyboards. Configure scenario steps, interactions, conditions, branching, instructions, feedback, scoring, and completion logic. Work with interactive 3D objects, animations, audio, images, videos, and other project assets. Test and validate your own scenarios before handing them over for independent QA. Perform QA on XR scenarios created by other Scenario Creators. Test scenario logic, interactions, user flows, expected and unexpected user actions, feedback, scoring, and overall VR experience. Compare implemented scenarios against approved Scenario Design Documents, storyboards, and visual references. Identify, reproduce, document, and track bugs and inconsistencies. Troubleshoot scenario, object, scene, runtime, Unity-related, and backend issues using available logs and diagnostic information. Verify fixes and perform regression testing. Work closely with Project Managers, 3D Artists, Object Creators, Unity Developers, and other members of the XR production team.