QA engineer for multiplayer games (auto)

Prism Studio Limited

United States

Remote

USD 31,000 - 47,000

Full time

4 days ago
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Job summary

Prism Studio Limited — независимая студия разработки видеоигр с базой в Мальте, создаёт PvPvE шутер Heptic Arena. Вакансия QA-инженера требует опыта в тестировании игр, знания Unreal Engine 5 и умения строить тестовые планы и регрессию.

Обеспечивается сотрудничество с инженерами, дизайнерами и производственной командой. Роль включает работу над сетевым мультиплеером, взаимодействие с QA-менеджерами и участие в внутреннем тестировании, с приоритетом качества и согласованием с графиком выпуска.

Qualifications

  • Опыт работы в QA в разработке игр.
  • Понимание Unreal Engine 5, коммерческий опыт с проектом/в активной разработке.
  • Навыки разработки тест-планов и регрессионного тестирования.
  • Умение находить и документировать баги с репродукцией и доказательствами.

Responsibilities

  • Определение и выполнение тестового покрытия по функциям и сборкам.
  • Создание детальных тест-планов, тест-кейсов и регрессионных наборов.
  • Тестирование новых фич в функциональном, интеграционном и регрессионном режимах.
  • Документация ошибок с шагами repro, релевантной信息.

Skills

Game QA experience
Unreal Engine 5
Bug investigation
Test plan development
Jira/Azure DevOps
Scripting basics
English communication

Tools

Jira
Azure DevOps
Bugzilla

Job description

Описание:

Prism Studio is an independent video game development company based in Malta. It is developing Heptic Arena, its first PvPvE multiplayer showdown shooter.

Задачи:
  • Define and execute test coverage across features, systems, and game builds throughout development
  • Create detailed test plans, test cases, and regression suites based on technical and gameplay requirements
  • Test new features and systems in functional, integration, regression, exploratory, and compatibility scenarios
  • Identify, reproduce, investigate, and document bugs with clear reproduction steps, supporting evidence, and relevant technical information
  • Work with engineers, designers, and other disciplines to investigate issues, determine severity, and validate fixes
  • Test gameplay systems within Unreal Engine 5 and investigate issues beyond surface-level behaviour
  • Support testing of multiplayer and networked gameplay, including replication, connectivity, latency, synchronisation, and player interactions
  • Coordinate and support internal playtests, turning observations and player feedback into actionable findings
  • Maintain bug-tracking workflows, QA documentation, and reporting in Jira
  • Monitor defect trends and testing data to identify recurring issues and areas requiring additional test coverage
  • Contribute to automated testing and internal QA tools where appropriate
  • Work with production and QA leadership to prioritise defects against development milestones and release requirements
  • Help the wider team identify technical and gameplay risks early in production
Требования:
  • Strong professional experience in game development QA
  • Proficiency in Unreal Engine 5, with commercial experience on a shipped title or a game in active production
  • Understanding of game development pipelines and the relationship between engineering, design, art, production, and QA
  • Experience creating and maintaining structured test plans, test cases, and regression coverage
  • Strong bug investigation and reproduction skills, with the ability to communicate complex technical issues clearly and precisely
  • Working knowledge of one or more scripting or programming technologies, such as Python, C#, Lua, Unreal Blueprints, or Unreal scripting tools
  • Experience with QA and bug-tracking platforms such as Jira, Azure DevOps, or Bugzilla
  • Familiarity with Agile methodologies and continuous integration/delivery workflows
  • Experience analysing QA data, defect trends, and testing results to identify patterns and risks
  • Comfortable discussing issues directly with engineers
  • Highly organised and able to independently manage priorities across multiple features and areas of development
  • Strong written and verbal communication skills in English
  • Proactive approach to quality and ability to identify potential issues before they become larger production problems
  • Genuine interest in games and understanding of polished, responsive, and enjoyable gameplay
  • Must be based in Europe or a CET-compatible time zone, with sufficient overlap with Central European working hours for daily collaboration, meetings, and team syncs
Будет плюсом:
  • experience testing multiplayer, PvP, PvE, or shooter titles
  • testing networked gameplay and debugging replication, latency, matchmaking, or online services
  • developing or maintaining automated testing frameworks, scripts, or QA tools
  • performance, load, or stress testing
  • CI/CD pipelines and automated build validation
  • testing across multiple platforms
  • AAA game development
  • working in a fully remote, multinational game development team
  • contributing to a title through multiple production stages, from early development through launch
  • interest in competitive and multiplayer games
Условия:

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