3D generalist

Lucid Reality Labs LTD.

United States

Remote

USD 90,000 - 130,000

Full time

2 days ago
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Benefits offered by this job

Flexible remote work

Job summary

Lucid Reality Labs LTD. ищет Technical Artist — 3D Generalist, который соединит художественный потенциал и технологические решения для XR/VR контента. Ваша работа охватит создание и подготовку 3D-активов, их настройку в Unity и разработку оптимизированных материалов.

Требуется опыт работы в Unity, создание шейдеров и оптимизация под мобильные VR-устройства. Вы будете взаимодействовать с инженерами и художниками, чтобы достигать высоких кадров и визуального качества.

Qualifications

  • Опыт работы техническим художником/3D Generalist; работа в XR/VR проектах приветствуется.
  • Умение моделировать, текстурировать и подготавливать активы под мобильный VR.
  • Опыт интеграции в Unity, создание материалов и шейдеров, оптимизация производительности.

Responsibilities

  • Моделировать, текстурировать и оптимизировать 3D-активы для XR/VR.
  • Настраивать пайплайны персонажей: геймплей, скиннинг, риггинг.
  • Импортировать и настраивать ассеты в Unity, писать/оптимизировать шейдеры.
  • Оптимизировать материалы, шейдеры и сцены под мобильные устройства.
  • Работать над проблемами пайплайна, рендеринга и производительности.

Skills

Technical Artist
3D Generalist
Unity engine
Shaders in Unity
Mobile/VR optimization
Animation integration
Character rigging
Collaboration with devs/art

Tools

Blender
Maya
Unity
Shader Graph
Custom shaders

Job description

Описание:

As a Technical Artist with strong 3D Generalist skills, you will play a key role in bridging art and technology, helping build high-quality optimized 3D content for immersive XR/VR experiences. You will work across multiple stages of the 3D production pipeline, combining hands-on 3D content creation - modeling, texturing, and asset preparation - with technical implementation inside Unity, shader development, and optimization.

Задачи:

Model, texture, and optimize high-quality 3D assets including characters, props, and environments, ensuring visual quality while maintaining performance constraints for mobile VR platforms. Build and maintain character pipelines including character setup, rigging, skinning, and preparing assets for animation and in-engine implementation. Create character rigs, support facial rigs where needed, and work with animation assets to ensure smooth character movement and proper in-engine behavior. Import, set up, and integrate 3D assets into Unity while maintaining efficient workflows between DCC tools and engine implementation. Create and optimize custom shaders and materials inside Unity, with a strong focus on performance optimization for mobile VR devices. Optimize assets, materials, shaders, textures, and scenes to meet performance requirements for mobile VR platforms and standalone headsets. Identify and solve technical challenges related to asset pipelines, rendering, shader behavior, animation systems, and runtime performance. Help improve internal workflows and develop efficient pipelines between art production and technical implementation. Work closely with developers, artists, and production teams to deliver immersive real-time experiences.

Требования:

Proven experience as a Technical Artist, 3D Generalist, 3D Technical Artist, or similar role Strong proficiency with 3D software such as Blender, Maya, or similar DCC tools, including modeling, texturing, and UV workflows Experience in character creation workflows including rigging, skinning, and animation setup Strong understanding of real-time rendering pipelines Hands-on experience working with Unity engine Experience creating and optimizing shaders in Unity (Shader Graph and/or custom shader development) Strong understanding of optimization techniques for mobile and VR applications Experience integrating and troubleshooting 3D assets inside game engines Understanding of materials, lighting, rendering, and asset optimization workflows Strong problem-solving skills and technical mindset Ability to collaborate effectively with both engineering and art teams Portfolio demonstrating both technical and artistic work, including 3D modeling and texturing examples Будет плюсом: Knowledge of animation systems; Experience with VFX and particle systems; Experience working on immersive applications, XR, AR/VR, or real-time interactive projects.

Условия:

24 working days paid vacation, 7 days sick leave, and public holidays. Flexible working hours of remote work. Open-minded and outside-the-box ideas embodied in life. Award-winning and diverse team to grow together. Opportunity to work with cutting-edge XR technologies. Minimum bureaucracy and a collaborative and supportive working environment.

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