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Senior Technical Artist

Tripledot Studios

Greater London

Hybrid

GBP 80,000 - 100,000

Full time

Yesterday
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Job summary

A leading mobile games company in London seeks a Senior Technical Artist to join their team. The role involves designing Unity layers, creating new game features, and optimising performance. Candidates should have experience in Unity, C#, and creating animations. The company offers benefits like 25 days of paid holiday, hybrid working, free daily lunch, and continuous professional development opportunities. This is a chance to work with a diverse team in a collaborative studio environment.

Benefits

25 days paid holiday
Hybrid Working
20 days remote working
Daily Free Lunch
Regular company events
Employee Assistance Program
Family Forming Support
Life Assurance & Group Income Cover
Continuous Professional Development
Private Medical Cover & Health Cash Plan
Dental Cover
Cycle to Work Scheme
Pension Plan

Responsibilities

  • Design and implement the ‘Unity layer’ linking art and programming.
  • Construct new features in Unity, including UI.
  • Write custom C# components for visual elements.
  • Optimise new and existing features for better performance.
  • Create animations, particle effects, and custom shaders.

Skills

Expertise in the Unity engine
Experience with architectural approaches to game development
Clean, performant C# code writing
Working with Git
Creating animations, particle effects, and shaders
Optimising games for performance
Job description
Senior Technical Artist

Department: Engineering

Employment Type: Permanent - Full Time

Location: London, UK

Description

Who are we?

Tripledot Studios is on track to become one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, and following our recent acquisition announcement, we’re preparing to grow into a global 2,500+ strong team across 12 studios.

Our expanded portfolio is set to include some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle remains the same: when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of – one filled with driven, incredibly smart & detail orientated people, who LOVE making games.

Our ambition is to become the most successful games company in the world, and we’re just getting started.

Take a look at our games: iOS Store + Google Play

The role is working within our studio: Tripledot Games Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw and Barcelona. The studio is responsible for multiple top 10 titles including Woodoku, Woodoku Blast, Solitaire and TripleTile.

Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development. We are also one of the largest IAA operators worldwide.

Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.

Role Overview As the Senior Technical Artist, you will work alongside a skilled team for one of our leading games. This position requires a strong technical background and collaboration across various departments, to ensure optimal game performance and excellent visuals.

Key Responsibilities
  • Design and implement the ‘Unity layer’ linking art and animation with the programmers’ codebase
  • Construct new game features within Unity, including Unity UI, following internal technical workflow
  • Write custom C# components for complex visual elements
  • Optimise new and existing features
  • Create animations, particle effects, and custom shaders
Skills, Knowledge & Expertise
  • Expertise in the Unity engine, especially Unity UI
  • Experience with different architectural approaches to game development
  • Ability to write clean, performant C# code
  • Experience working with Git and knowledge of its best practices
  • Ability to create animations, particle effects and custom shaders
  • Experience optimising games for smooth performance on various devices
Job Benefits
  • 25 days paid holiday in addition to bank holidays to relax and refresh throughout the year
  • Hybrid Working: We work in the office 3 days a week, Tuesdays and Wednesdays, and a third day of your choice.
  • 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
  • Daily Free Lunch: when in the office you get £12 every day to order from JustEat.
  • Regular company events and rewards: quarterly on-site and off-site events that celebrate cultural events, our achievements and our team spirit.
  • Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
  • Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
  • Life Assurance & Group Income Cover: Financial protection for you and your loved ones.
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development.
  • Private Medical Cover & Health Cash Plan: Opt-in (P11d benefit) comprehensive private medical cover with Bupa and cash plan with Medicash
  • Dental Cover: Opt-in (P11d benefit)
  • Cycle to Work Scheme: Salary sacrifice bike purchase scheme
  • Pension Plan: Qualifying earnings or opt-in 4% contributory match schemes offered
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