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A leading global game developer in Newcastle upon Tyne is seeking a Prop Artist to create immersive 3D assets for popular game franchises. The ideal candidate will possess a strong portfolio, experience with industry-standard modeling tools, and a collaborative spirit. This role offers flexible working arrangements, competitive benefits, and opportunities for professional development.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered.
Please note: Our application page is going through temporary maintenance. For ease of assessment, please can you provide a short summary in your application about:
As a Prop Artist, you are passionate about modelling 3D assets that bring immersive worlds to life. You have the ability to maintain visual consistency across repeated asset types, ensuring high-quality execution and fidelity throughout the game world of the Rainbow Six brand. Creative and self-sufficient, you’ll produce concepts quickly and efficiently, combining hard-surface design expertise with organic elements.
You take pride in being detail-oriented and committed to mastering your craft. With strong communication skills, you collaborate effectively to deliver high-quality props and texture work. Passionate about your discipline, you thrive on in-depth research and actively engage in peer review sessions both giving and receiving constructive feedback, to continually elevate the quality and consistency of your work.
For you, it’s about contributing to something established and renowned - a project that excites you, offers meaningful collaboration, and connects you with global teams. You understand the value of clear communication and teamwork, and as our next Prop Artist, you'll relish the opportunity to learn from respected peers and see your work make a tangible impact on the bigger picture.
What you'll bring
At Ubisoft, we aim to be a destination of choice for the best talent. We want people like you, who will be instrumental in driving our studios to success.
Joining Ubisoft, you’ll be part of an inclusive global brand. With us, you will build upon your ongoing success and place your stamp on the production of our games and the development of our people. You’ll have the prestige of developing and producing exciting world-class AAA games and help showcase our studio as a market leader within our industry.
With us, you will find your future in one of the strongest knowledge bases in the games industry coupled with brilliant opportunities for career progression on a critically acclaimed brand portfolio.
Whatwe'll provide
We put our people first through nurturing their creativity and wellbeing and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging, which is why we've embraced a hybrid working model that requires our team members to be on-site for an average of 3 days per week, fostering a vibrant and creative work environment that unites us in pursuing our shared goals.
Positive mental health and wellbeing at work are priorities for us. We are a Gold Employer in the Mind Workplace Wellbeing Index, and partners of Safe in Our World. We run an inclusive Wellbeing Champions programme and provide a wide range of training and resources to support all of our people to proactively discuss and manage their own mental health, as well as support their team members.
Ready to Apply?
We aim to build the world’s most distinctive and diverse gaming studio; therefore, we strongly encourage you to apply. We’d love to hear about you and your background.
Find out more about Ubisoft Reflections by contacting Luke Murtagh, our Talent Acquisition Partner managing this vacancy:
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In 1997, Gilles Monteil thought he was applying to Ubisoft to be a motion capture actor, but instead he became an animator. Over 25 years, he helped build an animation powerhouse at Ubisoft and create some of our most emblematic characters.
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