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Lead Artist

CPP

Greater London

On-site

GBP 45,000 - 65,000

Full time

Today
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Job summary

A leading gaming company in Greater London is seeking a versatile Lead Artist to manage the weapon and hard surface pipeline for a new MMO FPS project. The ideal candidate will have proven experience in the video game industry with exceptional skills in modelling, texturing, and leadership. This role offers an opportunity to shape the game's artistic vision and work in a flexible, family-friendly environment that prioritizes creativity and innovation.

Benefits

Free lunches, drinks, and snacks
Employer contributory pension plan
Private medical and dental paid for you and your family
Annual Fitness Allowance
Discretionary performance sharing plan

Qualifications

  • Proven experience at a Lead level in the video game industry.
  • Exceptional modelling and texturing skills with a focus on sci-fi design.
  • Leadership, communication and time-management skills.

Responsibilities

  • Collaborate with the Art Director on project vision.
  • Lead a team of artists to ensure consistency.
  • Define best practices and workflows for asset creation.

Skills

Modelling and texturing skills
Leadership skills
Understanding of PBR workflows
Experience with Unreal Engine 4 or 5

Tools

Industry-standard software
Job description
Lead Artist

London - Full time

We are seeking a versatile and talented Lead Artist to join our team. You will lead the charge in owning the weapon / hard surface pipeline and managing the prop and character team on Eve Vanguard, an MMO FPS set in the same universe of EVE Online.

The ideal candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface / weapon modelling and texturing within a game development team.

This is an exciting opportunity to be part of a team that is shaping the visual identity of EVE Vanguard’s combat experience delivering iconic weapons and gear that feel both powerful and immersive.

Key Responsibilities
  • Collaborate with the Art Director, and other Lead artists to support the projects vision.
  • Work closely with the Design team to understand the functionality and intention of all weapons and deployables.
  • Lead other artists to ensure consistency is kept throughout the game.
  • Own the weapon and prop pipeline by defining best practices and workflows for hard surface asset creation, ensuring efficiency and scalability.
  • Lead, mentor, and inspire other artists to maintain artistic consistency and quality across the game.
  • Stay up to date with industry trends, tools, and workflows, continually improving processes and technology used in asset creation.
  • Ensure that assets adhere to technical constraints and performance targets while maintaining a high visual standard.
Essential
  • Proven experience at a Lead level in the video game industry.
  • Exceptional modelling and texturing skills with a strong focus on sci‑fi weapon and hard surface design.
  • Strong understanding of PBR workflows and best practices for real-time rendering.
  • Good understanding of what makes a weapon feel impactful and satisfying.
  • Experience working with a variety of art disciplines.
  • Leadership, communication and time-management skills with experience in mentoring and guiding teams.
  • Proficiency in industry-standard software's.
  • Unreal engine 4 or 5 experience.
Desirable
  • Experience working on shaders, skins and weapon customisation.
  • Familiarity with rigging & animation pipeline for an FPS.
  • A passion for the sci‑fi genre.
What we can offer you
  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, drinks, and snacks in the studio.
  • A family friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and Dental paid for you and your family.
  • Annual Commuting Allowance.
  • Monthly Home Working Allowance.
  • Annual Fitness Allowance.
  • Discretionary quarterly and annual performance sharing plan.
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