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Computer Vision Engineer

microTECH Global Limited

United Kingdom

Hybrid

GBP 60,000 - 80,000

Full time

Today
Be an early applicant

Job summary

A leading technology company is seeking a 3D Computer Vision Engineer in London to lead machine learning systems for digital human avatar generation. The role requires strong skills in C++ and Python, with experience in GPU programming and 3D graphics. As part of a hybrid working model, the successful candidate will work on advanced algorithms for animation and visualization, contributing to cutting-edge projects.

Qualifications

  • Strong in C++/Python, 3D graphics pipelines, inverse rendering, and geometry processing.
  • Experience with GPU programming and real-time engines.
  • Solid grasp of optimization, linear algebra, computer vision, and numerical methods.

Responsibilities

  • Lead development of machine learning systems for digital human avatar generation.
  • Design and implement mesh and texture warping algorithms.
  • Develop inverse rasterization systems and facial feature extraction algorithms.

Skills

C++
Python
3D graphics pipelines
inverse rendering
geometry processing

Education

Degree in Computer Science, Engineering, Mathematics, or related field

Tools

OpenGL
CUDA
Vulkan
PyTorch
TensorFlow
Unity
Unreal Engine
Job description

Job Title: 3D Computer Vision Engineer

Location: London, UK (Hybrid Working)

Type: Permanent

Key Responsibilities
  • Lead development of machine learning systems for digital human avatar generation using inverse rendering and Unity-based visualization.
  • Design and implement mesh and texture warping algorithms (energy-based methods, Thin Plate Splines).
  • Develop inverse rasterization systems and facial feature extraction algorithms using PyTorch.
  • Contribute to NeRF-based systems with GPU-optimized kernel development, screen space sampling, and integration techniques.
  • Lead animation retargeting projects for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps.
  • Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization.
  • Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python.
  • Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation.
  • Build OpenGL/Compute shaders and GPU kernels for performance-critical 3D applications.
Requirements
  • Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems.
  • Strong in C++/Python, 3D graphics pipelines, inverse rendering, and geometry processing.
  • Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal).
  • Solid grasp of optimization, linear algebra, computer vision, and numerical methods.
  • Skilled in multithreading, memory management, and profiling for high-performance applications.

If this sounds of interest, please apply here or reach out to daniel@microtech-global.com

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