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Texture Artist [Splinter Cell Remake]

Ubisoft Entertainment

Toronto

Hybrid

CAD 65,000 - 85,000

Full time

Today
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Job summary

A leading gaming company in Toronto is seeking a Texture Artist to create and apply textures that enhance visual storytelling in 3D worlds. You'll work closely with the art team, applying PBR workflows and collaborating with level artists to bring environments to life. The role requires proficiency in industry-standard tools and a strong understanding of game production constraints. This position offers a hybrid work model to support work-life balance.

Qualifications

  • Proficiency in tools such as Substance Designer and familiarity with 3D software.
  • Solid understanding of PBR workflows and game production constraints.
  • Strong communication and presentation abilities.

Responsibilities

  • Collaborate with the art team to understand project artistic vision.
  • Research and collect visual references for consistent texture language.
  • Apply physically based rendering workflows to create realistic materials.

Skills

Basic modeling skills
Proficiency in Substance Designer
Knowledge of Unreal Engine
Strong art fundamentals
Effective time-management skills
Basic shader skills

Tools

3ds Max
Blender
Houdini
ZBrush
Maya
Job description

As a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You’ll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and workflows.

What you’ll do
  • Collaborate with the art team to understand the project’s artistic vision and determine texture priorities
  • Research and collect visual references to develop a consistent and high‑quality texture language
  • Apply physically based rendering (PBR) workflows to create realistic materials
  • Partner closely with level artists to identify environment texture needs
  • Create textures from scratch, reference images, or scans, and organize them in a texture library
  • Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
  • Balance artistic quality with performance budgets and technical constraints
  • Document processes, share tips, and capture best practices for easy reference
  • Iterate and optimize textures based on feedback from cross‑disciplinary teams
  • Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills
Qualifications
  • Skill in basic modeling and the ability to create texture breakdowns for asset sets
  • Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine
  • Strong art fundamentals, including lighting, composition, proportion, and color theory
  • Solid understanding of PBR workflows and game production constraints
  • Passion for materials, textures, and immersive worldbuilding
  • Good sense of scale and ability to maintain visual consistency across environments
  • Knowledge of the game environment creation process
  • Strong communication and presentation abilities
  • Effective time‑management skills and openness to feedback
  • Basic shader skills, including work with layered material systems
What to Send Our Way
  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing texture work, material creation, and related projects
Additional Information

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

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