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A leading gaming company in Montreal is looking for a Senior VFX Artist to take the lead in mentoring the VFX team and delivering visually stunning effects. You will create impactful, real-time visual effects to enhance gameplay and immerse players. The ideal candidate should have proficiency in simulation software, strong 2D and 3D skills, and experience with game engines like Unity. Strong leadership and communication skills are required. This position offers a hybrid work model.
As a Senior VFX Artist at Ubisoft Montréal, you will take the lead in mentoring the VFX team and delivering visually impressive effects that enhance gameplay and immerse players in our worlds. From smoke and fire to explosions, snowfall, or waterfalls, your creations will enrich the game’s atmosphere and spark curiosity.
You’ll blend artistic vision with technical expertise, adapting to various tools while focusing on impactful, high-quality, real‑time VFX. You’ll guide the team in producing optimized visual effects, manage priorities, and maintain critical resources like the texture library.
What you’ll do
What you bring to the team
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About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.
Two of Ubisoft's most recent games, Just Dance 2023 Edition and Roller Champions, have leaned heavily into a futuristic aesthetic in their characters' costumes, and each has a very specific vision of what that "future" looks like.
In 1997, Gilles Monteil thought he was applying to Ubisoft to be a motion capture actor, but instead he became an animator. Over 25 years, he helped build an animation powerhouse at Ubisoft and create some of our most emblematic characters.
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