Unity Gameplay Engineer — End-to-End Combat Systems (Remote)

WarForge Studio

United States

Hybride

USD 41 000 - 58 000

Plein temps

14 jours+

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Résumé du poste

Warforge Studio is seeking an engineer to take a gameplay system from design spec to a shipped feature. You will build systems that don’t exist yet, working closely with Design to balance feel through iteration.

You will write clean C# with unit test coverage, profile for mobile performance, and integrate systems into Warvest’s shared architecture, shaping combat and progression data to be config-driven.

Qualifications

  • Strong C# and Unity experience, 4+ years in professional game development.
  • Experience building combat, simulation, or other performance-heavy gameplay systems.
  • Profiling and optimization for mobile hardware.
  • Ability to write and discuss unit tests for gameplay systems (EditMode/PlayMode).

Responsabilités

  • Own end-to-end feature execution from design spec to shipping polish.
  • Collaborate with Design to tune feel and balance through iteration.
  • Write clean, testable C# code and profile for mobile performance.
  • Ensure server-authoritative state ownership in gameplay systems.
  • Integrate new systems into Warvest’s architecture (state machines, config loaders, save/load).
  • Design combat, economy, and progression data to be config-driven.
  • Identify spec gaps and technical constraints early.

Connaissances

C#
Unity
Unit testing
Mobile optimization

Description du poste

Warforge Studio is seeking an engineer to take a gameplay system from design spec to a shipped feature. You will build systems that don’t exist yet, working closely with Design to balance feel through iteration.

You will write clean C# with unit test coverage, profile for mobile performance, and integrate systems into Warvest’s shared architecture, shaping combat and progression data to be config-driven.

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