Senior Systems Designer—Factory Automation (Unreal, Remote)

tobspr Games

United States

Remote

USD 140,000 - 190,000

Full time

39 hours ago
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Benefits offered by this job

Fully remote
40h/week
Flexible hours
Book & training budget
Hardware & home office budget
Yearly on-site team events
Salary adjustment 2% per year
Job Ticket (if live in Germany)

Job summary

tobspr Games, a small remote studio based in Germany, is hiring a Principal Systems Designer for a new 3D factory game built in Unreal Engine. You will own core systems, prototype and tune them, and work directly with the Game Director to implement a cohesive gameplay loop with hundreds of hours of play.

You will lead design work from the ground up, collaborate across disciplines, and potentially build a small design team. CET-compatible hours apply.

Qualifications

  • 8+ years of professional game design experience with a focus on systems design.
  • At least one shipped title where you owned major systems (systemic game such as sim/strategy).
  • You enjoy factory/automation games and know why players invest hours.
  • Think in systems: feedback loops, dependencies, scaling, emergent behaviour.

Responsibilities

  • Design the core systems of the game: production chains, resources, logistics, progression and economy.
  • Break down high-level mechanics into actionable steps for the team.
  • Prototype and tune systems yourself using spreadsheets, simulations, and Blueprints.
  • Write and maintain clear design docs aligned with in-game systems.
  • Collaborate daily with programmers, artists and production to prevent drift.
  • Bring structure to design work: priorities, open questions, decisions and reasons.
  • Act as sparring partner for the Game Director; offer alternatives and critique.
  • Later lead a small design team to shape studio design processes.

Skills

Systems design
Unreal Engine
English communication
Remote collaboration
Prototype & test ideas

Tools

Unreal Engine
Blueprints
C++

Job description

tobspr Games, a small remote studio based in Germany, is hiring a Principal Systems Designer for a new 3D factory game built in Unreal Engine. You will own core systems, prototype and tune them, and work directly with the Game Director to implement a cohesive gameplay loop with hundreds of hours of play.

You will lead design work from the ground up, collaborate across disciplines, and potentially build a small design team. CET-compatible hours apply.

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