Remote Combat Design Lead for Online Multiplayer

Mundo Gamer Network

United States

Remote

USD 120,000 - 180,000

Full time

10 days ago

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Benefits offered by this job

Generous PTO allowance
Private Medical & Dental Healthcare
Private Mental Health scheme
Health & Wellbeing allowance
Discretionary Studio Bonus
Top range tech for your home setup
Other region-based benefits

Job summary

Escape Velocity is seeking a Principal Combat Designer to lead the creation and refinement of combat systems for our online multiplayer titles. You will shape weaponry, abilities, and overall player experience across diverse characters.

You will collaborate with design leadership, engineers, and artists to ensure mechanics are crafted with clarity and balance, while maintaining a player-first focus and ongoing iteration.

Qualifications

  • Experience designing combat systems for games.
  • Strong understanding of player experience and balance.
  • Ability to communicate across disciplines (art, engineering, design).
  • Proven problem-solving and creative thinking in game design.
  • Excellent communication skills and collaboration.

Responsibilities

  • Collaborate with Design Director and leads to drive combat design vision for online multiplayer.
  • Design and craft expert-level player combat mechanics, weapons and abilities.
  • Coordinate with leads from art and engineering to align on mechanics before development.
  • Advocate for the player and prioritize player experience in design decisions.

Skills

Player-focused design
Collaboration
Creative thinking
Problem-solving
Communication

Tools

Unreal Engine (UE5)

Job description

Escape Velocity is seeking a Principal Combat Designer to lead the creation and refinement of combat systems for our online multiplayer titles. You will shape weaponry, abilities, and overall player experience across diverse characters.

You will collaborate with design leadership, engineers, and artists to ensure mechanics are crafted with clarity and balance, while maintaining a player-first focus and ongoing iteration.

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