Game Developer – Unity

WarForge Studio

United States

Hybrid

USD 41,000 - 58,000

Full time

14 days+

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Job summary

Warforge Studio is seeking an engineer to take a gameplay system from design spec to a shipped feature. You will build systems that don’t exist yet, working closely with Design to balance feel through iteration.

You will write clean C# with unit test coverage, profile for mobile performance, and integrate systems into Warvest’s shared architecture, shaping combat and progression data to be config-driven.

Qualifications

  • Strong C# and Unity experience, 4+ years in professional game development.
  • Experience building combat, simulation, or other performance-heavy gameplay systems.
  • Profiling and optimization for mobile hardware.
  • Ability to write and discuss unit tests for gameplay systems (EditMode/PlayMode).

Responsibilities

  • Own end-to-end feature execution from design spec to shipping polish.
  • Collaborate with Design to tune feel and balance through iteration.
  • Write clean, testable C# code and profile for mobile performance.
  • Ensure server-authoritative state ownership in gameplay systems.
  • Integrate new systems into Warvest’s architecture (state machines, config loaders, save/load).
  • Design combat, economy, and progression data to be config-driven.
  • Identify spec gaps and technical constraints early.

Skills

C#
Unity
Unit testing
Mobile optimization

Job description

Warforge Studio | Doha, Qatar | Full-Time | Remote/Onsite

WarForge needs an engineer who can take a gameplay system from design spec to shipped, working feature — with the judgment to make good calls where the spec doesn’t cover every case. This is new scope, not a backfill: you’ll be building systems that don’t exist yet, working closely with Design to get feel and balance right through iteration, not a one-shot handoff.

What You’ll Be Doing
  • Own end-to-end feature execution: take gameplay systems from design spec through implementation, testing, and shipping polish
  • Work directly with Design to fine-tune feel and balance — timing, values, edge cases through playtesting and iteration
  • Write clean, testable C# with unit test coverage for game logic, and profile for mobile performance as part of normal delivery, not as an afterthought
  • Build systems with server-authoritative state ownership in mind — the client proposes, the server (or eventual backend) validates
  • Work with the Engineering team to fit new systems into Warvest’s shared architecture (state machines, timers, config loaders, resource tick, save/load) rather than building in isolation
  • Design combat, economy, and progression data to be config-driven so designers can tune values without code changes
  • Flag spec gaps or technical constraints early rather than guessing silently
What You Have
  • Strong C# and Unity experience, 4+ years in professional game development
  • Experience building combat, simulation, or other performance-heavy gameplay systems -Comfortable iterating alongside designers during tuning and balancing passes, not just implementing a locked spec
  • Solid grounding in profiling and optimizing for mobile hardware
  • Have written or can speak clearly to unit testing for gameplay systems (EditMode/PlayMode or equivalent)
Nice to Have
  • Shipped experience on a combat-driven, RTS, tower-defense, or 4X-style mobile title
  • Practical experience with Unity DOTS/ECS (Entities, Burst, Jobs) — we’ll use it selectively for systems with heavy simultaneous entity counts, like the world map
  • Experience with deterministic or server-authoritative simulation
  • Familiarity with live-ops or content pipelines that let designers update game data without a build
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