Unreal Engine Technical Game Designer - Combat & Systems

Mundfish

United States

Remote

USD 110,000 - 150,000

Full time

2 days ago
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Job summary

Mundfish is seeking a creative gameplay designer to own and refine multiple gameplay systems across projects. You will contribute to combat balance, progression pacing, and ecosystem development within Unreal Engine.

You will prototype new mechanics, develop opponents and skills, and work with C++, Blueprints, ABP and internal tools to bring features from concept to polished gameplay.

Qualifications

  • Experience with Unreal Engine, C++, and Blueprints.
  • Experience with Replication Graph.
  • Experience with Behavior Tree or State Tree; ABP a plus.
  • Strong communication, initiative and responsibility.

Responsibilities

  • Actively participate in improving the combat system, character progression and ecosystem development.
  • Develop new and refine existing opponents and skills.
  • Prototype new game mechanics.
  • Work in Unreal Engine with C++, Behavior Tree or State Tree, Blueprints, Gameplay Ability System, ABP and internal tools.
  • Interact with team members like producers, animators, game designers and programmers.

Skills

Unreal Engine
C++
Blueprints
Replication Graph
Behavior Tree
State Tree
Animation Blueprint

Tools

Unreal Editor

Job description

Mundfish is seeking a creative gameplay designer to own and refine multiple gameplay systems across projects. You will contribute to combat balance, progression pacing, and ecosystem development within Unreal Engine.

You will prototype new mechanics, develop opponents and skills, and work with C++, Blueprints, ABP and internal tools to bring features from concept to polished gameplay.

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