Senior Unreal Engine Programmer — Combat Systems Lead

Brawl Stars

Shanghai (VA)

On-site

USD 59,000 - 96,000

Full time

14 days+

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Benefits offered by this job

Relocation assistance
Mobility team support

Job summary

Supercell’s Shanghai studio is seeking a Senior Client Programmer, specializing in Unreal Engine, to lead end-to-end combat gameplay features. You will architect systems, develop gameplay code frameworks, and collaborate with designers and artists to deliver engaging experiences.

You will own character and ability pipelines, adapt to design changes, and provide robust support to designers. The role requires deep C++ expertise and a self-motivated, team-oriented mindset, with relocation support

Qualifications

  • 8+ years combined industry experience.
  • Experience with C++ programming.
  • Good understanding of Unreal Engine’s gameplay framework.
  • Demonstrable mastery of object-oriented programming, design patterns, and game design principles.
  • Being a great teammate and collaborative mindset.

Responsibilities

  • Work closely with designers and artists to architect and implement new features and systems that facilitate the creation of new and exciting gameplay experiences.
  • Own the end-to-end development of combat gameplay modules from scratch, including gameplay code frameworks, editor tools, and production workflows.
  • Maintain and evolve character and ability pipelines, providing ongoing technical support to designers to enrich combat gameplay experiences.
  • React to design changes and related feedback with thought-out solutions, plan effectively and iterate quickly to achieve the goals.
  • Debug, troubleshoot, and optimize existing codebase.
  • Support the development of the game with any additional skills, act as a problem solver.

Skills

C++ programming
Unreal Engine
OO programming
Design patterns
Team collaboration

Job description

Supercell’s Shanghai studio is seeking a Senior Client Programmer, specializing in Unreal Engine, to lead end-to-end combat gameplay features. You will architect systems, develop gameplay code frameworks, and collaborate with designers and artists to deliver engaging experiences.

You will own character and ability pipelines, adapt to design changes, and provide robust support to designers. The role requires deep C++ expertise and a self-motivated, team-oriented mindset, with relocation support

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