Senior Unreal Rendering & Shader Artist - Remote

Snail Games

Beverly Hills (CA)

On-site

USD 100,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Work-life balance
Paid holidays
Medical, dental, vision, and Life/LTD
401k with company match

Job summary

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This role emphasizes Unreal Engine rendering, materials, and shaders, with collaboration between artists and engineers to solve problems and improve workflows. The ideal candidate will own asset integration, optimization, tooling, pipelines, and visual systems, taking solutions from investigation to validation.

Qualifications

  • Professional Technical Artist experience in game development.
  • Strong Unreal Engine experience, preferably UE5.
  • Strong knowledge of real-time game art pipelines and technical-art production.
  • Experience with Unreal materials, shaders, rendering, or related visual systems.
  • Understanding of real-time rendering, profiling, optimization, and performance constraints.
  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
  • Experience integrating and troubleshooting production assets in-engine.
  • Ability to independently investigate unfamiliar problems and develop practical production solutions.
  • Strong communication skills and experience collaborating directly with artists and engineers.
  • Balance visual quality, production efficiency, technical constraints, and runtime performance.

Responsibilities

  • Provide hands-on technical art support across a range of game development and production needs.
  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.
  • Investigate and resolve visual, technical, performance, and asset integration problems.
  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.
  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.
  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.
  • Support artists with technical setup, debugging, implementation, and optimization.
  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
  • Review assets and implementation for technical quality, consistency, and performance.
  • Create documentation, examples, and reusable best practices for distributed development teams.
  • Adapt to different technical-art needs as project priorities and production requirements change.
  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Skills

Unreal Engine
Technical art
Rendering
Shaders
Asset pipelines
In-engine assets

Tools

Python scripting
HLSL
Unreal Blueprint

Job description

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This role emphasizes Unreal Engine rendering, materials, and shaders, with collaboration between artists and engineers to solve problems and improve workflows. The ideal candidate will own asset integration, optimization, tooling, pipelines, and visual systems, taking solutions from investigation to validation.

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