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1,125

Remote Game Programmer Jobs

Game Programmer (Volunteer)

Playnet, Inc.

United States
Remote
USD 60,000 - 80,000
28 days ago
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Remote Junior Programmer: Ship-Ready Game Features

Dragonjar Studios

Missouri
Remote
USD 10,000 - 60,000
7 days ago
Be an early applicant

Senior Gameplay Programmer

Rennsport.gg

Germany (OH)
Remote
USD 60,000 - 80,000
2 days ago
Be an early applicant

Senior Gameplay Programmer (Unreal Engine) – Remote Europe

Rennsport.gg

Germany (OH)
Remote
USD 60,000 - 80,000
2 days ago
Be an early applicant

Senior AI Gameplay Programmer (Contract)

Combat Waffle Studios Inc

Venice (FL)
Remote
USD 90,000 - 120,000
2 days ago
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Volunteer Unreal Game Programmer

Star Tempest Studios

United States
Remote
USD 60,000 - 80,000
30+ days ago

Game Programmer

Dance Reality LLC.

Arkansas
Remote
USD 70,000 - 100,000
30+ days ago

Roblox Game Programmer

Clariyu Inc.

United States
Remote
Confidential
30+ days ago
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Mainframe Systems Programmer- CA TPX

AIFA Solutions

Town of Texas (WI)
Remote
USD 80,000 - 100,000
Today
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Remote Card Processing Programmer Analyst (SQL/RPG)

Jack Henry & Associates

Lenexa (KS)
Remote
USD 70,000 - 90,000
Yesterday
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Senior Mainframe Systems Programmer – DB2 Physical

Ensono

Olympia (WA)
Remote
USD 85,000 - 148,000
Yesterday
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Remote Senior DB2 Mainframe Systems Programmer

Ensono

Dover (DE)
Remote
USD 85,000 - 148,000
Yesterday
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Principal Statistical Programmer

Parexel International

Annapolis (MD)
Remote
USD 100,000 - 130,000
Yesterday
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Principal Statistical Programmer Lead - Remote

Parexel International

Olympia (WA)
Remote
USD 60,000 - 80,000
Yesterday
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I&C Programmer

Automationtechies

United States
Remote
USD 85,000 - 120,000
Yesterday
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Principal Statistical Programmer

Parexel International

Cheyenne (WY)
Remote
USD 100,000 - 130,000
Yesterday
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Principal Statistical Programmer Lead - Remote

Parexel International

Bismarck (ND)
Remote
USD 100,000 - 130,000
Yesterday
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Principal Statistical Programmer

Parexel International

Bismarck (ND)
Remote
USD 100,000 - 130,000
Yesterday
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Principal Statistical Programmer Lead - Remote

Parexel International

Richmond (VA)
Remote
USD 90,000 - 120,000
Yesterday
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Mainframe Programmer

Akkodis

Cleveland (OH)
Remote
USD 120,000 - 135,000
2 days ago
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COBOL Programmer

SeaHill Consulting Group

United States
Remote
USD 80,000 - 110,000
2 days ago
Be an early applicant

Senior Statistical Programmer

Redbock - an NES Fircroft company

United States
Remote
USD 100,000 - 125,000
2 days ago
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Principal Statistical Programmer Lead - Remote

Parexel International

Santa Fe (NM)
Remote
USD 90,000 - 130,000
2 days ago
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Remote Senior DB2 Mainframe Systems Programmer

Ensono

Baton Rouge (LA)
Remote
USD 85,000 - 148,000
2 days ago
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Senior Mainframe Systems Programmer – DB2 Physical

Ensono

Baton Rouge (LA)
Remote
USD 85,000 - 148,000
2 days ago
Be an early applicant

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Game Programmer
Playnet, Inc.
Remote
USD 60,000 - 80,000
Full time
28 days ago

Job summary

A game development studio is seeking volunteer programmers in North America for the WWII Online project. This unpaid position is aimed at those passionate about game development and looking to gain substantial real-world experience. Responsibilities include improving player experience and managing tasks using tools such as Jira and Slack. Applicants should have moderate C++ expertise and strong abilities in version control and collaboration without immediate life changes that would hinder participation.

Qualifications

  • Moderate C++ experience (2 novice projects or one significant project).
  • Strong experience with Git for version control.
  • Comfortable using Jira/Confluence/BitBucket for project management.

Responsibilities

  • Improve player experience for WWII Online by resolving reported bugs.
  • Communicate blocking issues effectively while managing tasks.
  • Contribute a minimum of 10 hours per week to programming.

Skills

C++ experience
Git
Jira
Confluence
BitBucket
Sourcetree
Collaboration skills
Self-starter
Reliability
Job description

This posting is for an unpaid volunteer role with our studio to gain practical experience, in portfolio development, and to gain real-world experience for your LinkedIn/Resume. We realize that this may appear non-traditional, however, we are a passionate group of mostly volunteers working to rebuild our beloved game and are inviting others to join the journey with us.

About you and the role
This role is exclusively for programmers located in North America. If you are an artist or non-programmer interested in our project, please simply e-mail careers@playnet.com and do not apply here. Applicants should have some demonstrable experience and capabilities to contribute, this is not for someone who is brand new to game development, but it is for someone willing to learn and hone your skill level. We're committed to helping you gain hands-on experience and develop your portfolio.

Please only apply if you are seriously interested, capable of meeting the requirements, and are passionate about game development, and ready to dive into some tough but very rewarding work.

About the Game/Project
WWII Online, the most expansive WWII MMO active today, has been operational since June 6th 2001. In fact, it is the very first MMO FPS ever created and holds three (3) Guinness World Records. It has its own proprietary game engine and it is capable of hosting thousands of concurrent players in a massive 300,000 sq km interconnected game world which is completely player-driven. It provides a simulated first person experienced from either the air, land, or sea, creating massive battles across the game world. Game Trailer: https://www.youtube.com/watch?v=T-5UVlBUqyc
Onboarding Process
As part of our onboarding process, you'll be required to play our game first for at least one week to verify that you're interested in the project and share our vision of bringing this game into the future. Note: You'll be required to provide your game name for stats verification to ensure you have been in the game. You'll receive an initial contact to verify the requirements outlined here and then proceed into a direct meetup with our team to confirm your experience and proficiency.
Responsibilities
You will be assigned several tasks related to improving the player experience of WWII Online, with a focus on resolving player reported bugs. You should be self-driven, reliable, and highly motivated to complete taskings on time. You'll be expected to communicate blocking issues, manage your tasking through JIRA/Confluence/Bitbucket, and be a superstar communicator through Slack.
Must have Qualifications
  • Some moderate C++ experience (2 novice level projects, or one significant project)
  • Strong experience with Git
  • Experience with Jira/Confluence/BitBucket/Sourcetree
  • Strong desire to collaborate
  • Self-starter / able to work independently
  • High level of accountability and reliability
  • Be available to attend dev meetings (Sundays at 2PM PST (5PM EST))
  • You have 10 hours per week minimum to contribute to programming
  • You have at least 12 dedicated months to offer to the project
Extra skills that will appeal to us
  • Software lead experience
  • Understanding of software design and architecture principles

* 10 hours per week means your real-world schedule takes priority, but you should program for at least that much time outside of meetings.

* 12 months of dedicated time means life happens, but you do not foresee any immediate obstacles or life changes that would drastically impact your ability to contribute.

  • ...

* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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