Senior Remote Environment Artist (Unreal)

Stone Kite

United States

On-site

USD 150,000 - 170,000

Full time

14 days+
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Benefits offered by this job

Medical vision dental
Generous PTO
Winter break
401k Options
Monthly meals stipend
Learning opportunities
Early-stage, innovative team

Job summary

Stone Kite is a world-building studio seeking an experienced Environment Artist to lead realtime environments in Unreal Engine for flagship projects. You will own scene assembly, lighting, and environmental storytelling while shaping workflows for a growing team.

You will collaborate with the Art Director and cross‑discipline teams, contribute to pipeline standards, and bring a portfolio of shipped environments to a remote setup in the United States.

Qualifications

  • 6+ years of professional realtime environment art experience in AA-AAA games.
  • Multiple shipped titles as an environment artist.
  • Strong understanding of full environment production pipelines, from blockout to final implementation.
  • Deep familiarity with Unreal Engine workflows and material/shader tooling.
  • Experience with modular environment construction.
  • Familiarity with Houdini is a plus.
  • Strong understanding of lighting, composition, color, and spatial storytelling.
  • Experience optimizing scenes for performance and memory constraints.
  • Strong portfolio demonstrating shipped or production-quality realtime environments.
  • Comfortable wearing multiple hats and self-directing in a small team.

Responsibilities

  • Create high-quality realtime environments in Unreal Engine.
  • Build modular environment palette, shaders, and textures.
  • Own scene assembly, composition, lighting, and environmental storytelling.
  • Collaborate with art direction to establish visual identity.
  • Develop scalable workflows for a small team that will grow.
  • Optimize environments for performance while maintaining high fidelity.
  • Work across palette creation, set dressing, lighting, and post-processing to craft the final frame.
  • Help define technical standards for environment production in Unreal.
  • Collaborate with level designer to support gameplay.
  • Build and own asset pipelines for the team.
  • Participate in team brainstorming, playtests, and feedback sessions.
  • Provide feedback for teams across media.
  • Partner with Art Director on future staffing and outsourcing.

Skills

Realtime environment art
Unreal Engine
Pipelines ownership
Collaboration
Lighting & composition
Asset pipelines
Modular environment construction
Houdini
Optimization
Portfolio of shipped environments

Tools

Unreal Engine
Houdini

Job description

Stone Kite is a world-building studio seeking an experienced Environment Artist to lead realtime environments in Unreal Engine for flagship projects. You will own scene assembly, lighting, and environmental storytelling while shaping workflows for a growing team.

You will collaborate with the Art Director and cross‑discipline teams, contribute to pipeline standards, and bring a portfolio of shipped environments to a remote setup in the United States.

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