Sr. Technical Artist: Unreal Rendering & Shaders (Remote)

Snailgamesusa

United States

Remote

USD 100,000 - 130,000

Full time

14 days+
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Benefits offered by this job

True work/life balance
Paid company holidays and vacation
Medical, dental, vision, and Life/LTD
401k with company match

Job summary

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects. The role focuses on rendering, materials, and shaders while collaborating with artists and engineers to improve workflows and quality.

The ideal candidate will bridge art and engineering, tackle ambiguous problems, and deliver workable production solutions with a strong understanding of real-time rendering, asset pipelines, and performance

Qualifications

  • Professional Technical Artist experience in game development.
  • Strong Unreal Engine experience, preferably UE5.
  • Strong general knowledge of real-time game art pipelines and technical-art production.
  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.
  • Understanding of real-time rendering, profiling, optimization, and performance constraints.
  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
  • Experience integrating and troubleshooting production assets in-engine.
  • Demonstrated ability to solve problems spanning both artistic and technical concerns.
  • Ability to independently investigate unfamiliar problems and develop practical production solutions.
  • Strong communication skills and experience collaborating directly with artists and engineers.
  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Responsibilities

  • Provide hands-on technical art support across a range of game development and production needs.
  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.
  • Investigate and resolve visual, technical, performance, and asset integration problems.
  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.
  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.
  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.
  • Support artists with technical setup, debugging, implementation, and optimization.
  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
  • Review assets and implementation for technical quality, consistency, and performance.
  • Create documentation, examples, and reusable best practices for distributed development teams.
  • Adapt to different technical-art needs as project priorities and production requirements change.
  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Skills

Technical Artist
Unreal Engine (UE5)
Real-time rendering
Asset pipelines
Unreal materials & shaders
Collaboration across disciplines

Job description

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects. The role focuses on rendering, materials, and shaders while collaborating with artists and engineers to improve workflows and quality.

The ideal candidate will bridge art and engineering, tackle ambiguous problems, and deliver workable production solutions with a strong understanding of real-time rendering, asset pipelines, and performance

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