Senior Technical Artist - Remote (UE5)

Snailgamesusa

Beverly Hills (CA)

On-site

USD 100,000 - 150,000

Full time

4 days ago
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Benefits offered by this job

Medical, dental, vision
401k with company match
Paid holidays and vacation

Job summary

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This broad role sits at the intersection of art and engineering, partnering with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.

Qualifications

  • Professional Technical Artist experience in game development.
  • Strong hands-on Unreal Engine experience, preferably UE5.
  • Strong understanding of real-time game art pipelines and technical-art production.
  • Demonstrated expertise in technical-art disciplines such as rendering, tools/pipeline development, environment/world-building, character/animation pipelines, VFX/lighting, procedural content, performance optimization, asset integration.

Responsibilities

  • Provide hands-on technical art support across multiple Unreal Engine projects and production teams.
  • Partner with Art and Engineering to develop technical solutions balancing visual quality, performance, and production efficiency.
  • Investigate and resolve technical, visual, performance, workflow, and asset-integration issues.
  • Develop, maintain, and improve tools, pipelines, systems, and workflows for artists.
  • Support the integration and implementation of environments, characters, materials, textures, VFX, animation, lighting, and other game content as needed.
  • Profile and optimize game content for rendering performance, memory usage, scalability, and platform requirements.
  • Develop or optimize materials, shaders, and rendering workflows where applicable.
  • Establish and maintain practical technical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Build reusable tools and automation that reduce repetitive work and improve artist efficiency.
  • Support procedural or data-driven workflows where appropriate.
  • Work directly with artists to troubleshoot technical issues and improve content pipelines.
  • Collaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve cross-functional production challenges.
  • Identify technical risks, workflow inefficiencies, and production bottlenecks before they become larger problems.
  • Review assets and implementation for technical quality, consistency, scalability, and runtime performance.
  • Create documentation, examples, templates, and reusable best practices for distributed development teams.
  • Adapt to different technical-art challenges as project priorities and production requirements evolve.
  • Take ownership of technical-art problems from investigation and prototyping through implementation, testing, and validation.

Skills

Unreal Engine
Technical Art
Pipelines
Performance optimization
Collaboration

Tools

Maya
Houdini
Substance
Python

Job description

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This broad role sits at the intersection of art and engineering, partnering with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.

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