Senior Unreal Engine 5 Rendering Engineer (Remote)

Sony Interactive Entertainment

United States

Remote

USD 160,000 - 240,000

Full time

8 days ago

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Benefits offered by this job

Medical, dental, vision coverage
401(k) match
Paid time off
Wellness program
Employee discounts

Job summary

Sony Interactive Entertainment seeks a highly skilled rendering engineer to build expressive gameplay and rendering systems in Unreal Engine 5 for a multiplayer title. You will closely collaborate with artists, designers, and engineers to push visual quality and performance across platforms.

The role emphasizes real-time rendering, shader development, and tool creation to empower designers. Remote work is available with pay varying by location.

Qualifications

  • Strong knowledge of real-time rendering techniques and modern graphics pipelines.
  • Excellent C++ programming skills and experience with Unreal Engine 5 rendering framework.
  • Experience building tools or components for designers and artists.

Responsibilities

  • Develop and maintain production-quality gameplay systems, workflows, and tools in C++ and Unreal Engine 5.
  • Own and improve rendering features such as lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate with artists to prototype and implement stylized rendering, shaders, visual-effects workflows, and camera techniques.
  • Optimize CPU, GPU, and memory use while accounting for platform limits.
  • Investigate and resolve rendering, graphics, and visual-pipeline issues.
  • Drive technical initiatives from concept through completion with minimal oversight.

Skills

Real-time rendering
C++
Unreal Engine 5
Designer tools
Independent work
Collaboration

Education

Bachelor's degree

Tools

Unreal Engine 5 rendering framework
Shaders

Job description

Sony Interactive Entertainment seeks a highly skilled rendering engineer to build expressive gameplay and rendering systems in Unreal Engine 5 for a multiplayer title. You will closely collaborate with artists, designers, and engineers to push visual quality and performance across platforms.

The role emphasizes real-time rendering, shader development, and tool creation to empower designers. Remote work is available with pay varying by location.

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