Senior UE5 Rendering Engineer – Remote

Sony Interactive Entertainment (SIE)

United States

Remote

USD 160,000 - 240,000

Full time

8 days ago

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Benefits offered by this job

Medical coverage
Dental coverage
Vision coverage
401(k) matching
Paid time off
Wellness offerings
Product discounts

Job summary

Sony Interactive Entertainment (SIE) is seeking a senior graphics engineer to build and improve real-time rendering systems for a multiplayer game using Unreal Engine 5. You will own rendering features and collaborate with artists, designers, and engineers from concept through implementation and troubleshooting.

The role emphasizes shader prototyping, tools for designers, and performance optimization across CPU, GPU, and memory within platform constraints.

Qualifications

  • Strong knowledge of real-time rendering techniques and modern graphics pipelines.
  • Excellent C++ programming skills and experience with Unreal Engine 5's rendering framework.
  • Experience building tools or components for designers and artists.
  • Ability to work independently and carry technical initiatives from concept to completion.
  • Strong communication and collaboration with both engineering and art partners.
  • Bachelor's degree or equivalent.

Responsibilities

  • Develop and maintain gameplay systems, workflows, and tools in C++ using Unreal Engine 5.
  • Own and extend rendering features such as lighting, materials, particles, shadows, post-processing, and scalability controls.
  • Work with artists to prototype and implement shaders, visual effects workflows, camera techniques, and other stylized rendering features.
  • Optimize CPU, GPU, and memory use within platform constraints.
  • Investigate and resolve rendering, graphics, and visual pipeline issues.

Skills

Real-time rendering
C++
Unreal Engine 5 rendering
Shader experience
Tools for designers/artists
Independence & initiative
Communication & collaboration

Education

Bachelor's degree or equivalent

Job description

Sony Interactive Entertainment (SIE) is seeking a senior graphics engineer to build and improve real-time rendering systems for a multiplayer game using Unreal Engine 5. You will own rendering features and collaborate with artists, designers, and engineers from concept through implementation and troubleshooting.

The role emphasizes shader prototyping, tools for designers, and performance optimization across CPU, GPU, and memory within platform constraints.

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